tomten wrote:
I get "error loading game resources" in win32-svn-071221 unless I also copy all the VOICES*.RES files from the CD. Running S.EXE in DOSBox works fine. (I am/was trying to create a speech-less smaller version for Nintendo DS use.)
No, work of SAGA engine games without voices is not supported. Of course, you may submit such feature request.
tomten wrote:
I get "error loading game resources" in win32-svn-071221 unless I also copy all the VOICES*.RES files from the CD. Running S.EXE in DOSBox works fine. (I am/was trying to create a speech-less smaller version for Nintendo DS use.)
No, work of SAGA engine games without voices is not supported. Of course, you may submit such feature request.
Eugene
SAGA games should now work when no voice files are present with the latest SVN version
there is two differnt file sizes for the file sfx.res in the english IHNM. I believe this is the problem why people can run the game on their PCs, but on the PSP it still gives, the cant find reasources error.
Yes, this has been fixed. The engine no longer checks for the size or the MD5 of sfx.res, same as it does for the speech files. The most probable cause that it can't find the game's resources is the lack of implementation for the common File::exists() function
Just checked it: the File::exists() function is a stub for PSP in the common file system code for PSP (it always returns true), which means that no SAGA game can currently run under PSP...
This is a problem which can probably be fixed the same way it has been fixed for AmigaOS - I'll talk with the person who wrote the file system code
When you say that the problem is fixed for the PSP, which version are we talking about? I downloaded the latest PSP port and I still have that problem.
When you say that the problem is fixed for the PSP, which version are we talking about? I downloaded the latest PSP port and I still have that problem.
What you need is a daily build. Or wait till 0.11.1 is released (in less than 2 weeks).