List of working games

Subforum for discussion and help with ScummVM's Nintendo Wii port

Moderator: ScummVM Team

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Red_Breast
Posts: 775
Joined: Tue Sep 30, 2008 10:33 pm
Location: The Bar Of Gold, Upper Swandam Lane.

Post by Red_Breast »

I haven't came across t7G as an official, paid, download.
I could be wrong.
Also I'm not sure if downloading already purchased games is accepted.

I refer you to the whole of rule 0. Not just 'No Warez' period.

http://forums.scummvm.org/viewtopic.php?t=17
fettot
Posts: 4
Joined: Wed Apr 15, 2009 1:18 am

Post by fettot »

Bossk wrote:KQ2 and 3 are AGI games, they should have been working in < ScummVM 0.12.

Discworld 2 works fine for me. Same with KQ1 and KQ4 (AGI).
The SCI versions of those games are different, the SCI engine is far from complete (which will take a long time). However, ScummVM should recognize them and at least let you start them.

BTW "The latest build" is too vague. Specify which svn checkout please.
I'll build a new one later today for you to play with.
Dont know what you meen by "svn checkout" but downloaded your new build today - still not working.
The problem is maybe not the program but the gamefiles - allthough its working fine in scummvm on my computer.

maybe you've got another version of the game?

my files in the folder look like this:
Act1.scn
Act2.scn
Act3.scn
Act3END.CDP
Act3END.mus
And so on (272 files)
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Bossk
Posts: 101
Joined: Mon Nov 03, 2008 2:15 pm

Post by Bossk »

These files are used for DW2 detection (english version):

dw2.scn - 103593 bytes
english1.smp

So, have you renamed the files correctly, as said here:
http://wiki.scummvm.org/index.php/Dataf ... _....21.3F

[edit]
I just read that that exact same version works on your PC version of ScummVM. That means that it will run the Wii too.
Check if those files I mentioned are really there.
fettot
Posts: 4
Joined: Wed Apr 15, 2009 1:18 am

Post by fettot »

fettot wrote:
Bossk wrote:KQ2 and 3 are AGI games, they should have been working in < ScummVM 0.12.

Discworld 2 works fine for me. Same with KQ1 and KQ4 (AGI).
The SCI versions of those games are different, the SCI engine is far from complete (which will take a long time). However, ScummVM should recognize them and at least let you start them.

BTW "The latest build" is too vague. Specify which svn checkout please.
I'll build a new one later today for you to play with.
Dont know what you meen by "svn checkout" but downloaded your new build today - still not working.
The problem is maybe not the program but the gamefiles - allthough its working fine in scummvm on my computer.

maybe you've got another version of the game?

my files in the folder look like this:
Act1.scn
Act2.scn
Act3.scn
Act3END.CDP
Act3END.mus
And so on (272 files)
got it working ok with your scummvm-wii-0.14.0svn_r39954.7z
guess thats your svn build.

One problem still remains i get this strange vibrance-disturbance in the audio now and then.(still talking about discworld2)tested all music drivers included and output rate combinations still not working fine, best (but not satisfieing)music driver is "IBM PCjr" it tones the vibrance down a bit so that the chills in my spine isn't that rough :D

Any sugestions on how to fix this very small problem?

Happy to have such great help!
fettot
Posts: 4
Joined: Wed Apr 15, 2009 1:18 am

Post by fettot »

Bossk wrote:These files are used for DW2 detection (english version):

dw2.scn - 103593 bytes
english1.smp

So, have you renamed the files correctly, as said here:
http://wiki.scummvm.org/index.php/Dataf ... _....21.3F

[edit]
I just read that that exact same version works on your PC version of ScummVM. That means that it will run the Wii too.
Check if those files I mentioned are really there.
yepp they are named like this

running the game is no longer the problem
now its the Audio "read previous"
User avatar
Bossk
Posts: 101
Joined: Mon Nov 03, 2008 2:15 pm

Post by Bossk »

Sounds like a "normal" audio hickup to me. Happens to me too. Discworld 2 is not compressed (yet?) and quite large. Audio data isn't loaded fast enough, resulting in a hickup.
amars464
Posts: 1
Joined: Wed Apr 29, 2009 9:28 am

Post by amars464 »

So I got T7G working pretty well, there's a bunch of slowdown on all the video except the live action stuff though. You just have to make sure to have all the data files from both CDs on your SD card, which in a way kind of sucks if you got a small SD card. T7G takes up most of the space.
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