Tinsel is going to be supported?

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Mataku
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Joined: Tue Apr 21, 2009 3:28 pm

Post by Mataku »

LordHoto wrote:
Mataku wrote:but what does it even mean? I mean, the compatibility chart in the site is the compatibility for the SVN version, and it has some games that are "not officially supported" on there, like 'return to zork', so why not Discworld?
Hu? "Return to Zork" *is* officially supported, we had a news item for it and we added it to our compatibility page.
So I have to repeat the question: What does it even mean? By 'it' I mean the term "officially supported". Why is one game considered officially supported while another isn't, even tho both games work completely? Is it just a state of mind in the head of the developers and isn't considered supported until they flat out announce it, even tho it IS technically supported?
The point is, the chart is supposed to be for the SVN, so it should have games that work in the SVN, isn't that the whole point?
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Longcat
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Joined: Sat Sep 23, 2006 3:15 pm

Post by Longcat »

No. Like you said, new games are officially announced when a new stable version is released. Up until then, the engine is considered unofficial, in progress, etc. Just because you can play through it doesn\t mean it is fully supported. In the case of tinsel, they are waiting on greenlight to release them as freeware.

The chart is for officially supported engines.
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Harrypoppins
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Joined: Sat Apr 25, 2009 1:23 pm

Post by Harrypoppins »

But the snapshot of nuighty build for mac ppc is dated to february 2009, your have right for pc or other computer but the mac ppc version don't recognize them.

Bye.
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Longcat
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Post by Longcat »

you can build the daily snapshot for os x yourself.
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criezy
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Post by criezy »

Harrypoppins wrote:But the snapshot of nuighty build for mac ppc is dated to february 2009
That's not correct the mac ppc nightly is compiled every night (thus the 'nightly'). Therefore the current mac ppc nightly on the download page should be from last night. I downloaded it myself to check and it is apparently from June 16 which is one or two days older than I expected but still much more recent than February.

By the way the same is true of the mac intel nightly build.
fingolfin
Retired
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Joined: Wed Sep 21, 2005 4:12 pm

Post by fingolfin »

There was a problem with the nightly builds yesterday, but the one from today (June 18 ) includes OS X builds for Intel and PowerPC (and starting today, the builds include .app bundles, so that they are actually usable for non-geeks, too ;). The README is now missing, but we'll fix that soon.
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Harrypoppins
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Joined: Sat Apr 25, 2009 1:23 pm

Post by Harrypoppins »

Yeahhh, I'am so happy !
Where can i found some tutorial for use them ?

(when i remplace the scummvm files by his new version that don't work...)
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Red_Breast
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Joined: Tue Sep 30, 2008 10:33 pm
Location: The Bar Of Gold, Upper Swandam Lane.

Post by Red_Breast »

If the readme isn't in place I doubt there will be a tutorial for them Harry.
I think it's one of the Buildbot ones that you need at the bottom of the downloads page. Inbetween GP2X, iPhone and PSP, Wii.
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Harrypoppins
Posts: 124
Joined: Sat Apr 25, 2009 1:23 pm

Post by Harrypoppins »

What a guy !

All work perfetly, no install, no resource to move etc... It's amazing.

Thanks you fingolfin ! :D
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