Does ScummVM 0.8.1 Run Games at 333MHZ?

Subforum for discussion and help with ScummVM's PSP (PlayStation Portable) port

Moderator: ScummVM Team

A-Zero
Posts: 1
Joined: Sat Feb 11, 2006 11:11 am

Post by A-Zero »

This build is really good.
It runs perfectly and is

In fact for those who run scummvm on 2.0 psps, the fanjita loader allow the prog to run at 333mhz but for firmware 1.5 this 333mhz version is the holy graal (especially for games like Broken Sword or Day Of The Tentacle).


Thx a lot for this build.
Really.
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The-Keeper
Posts: 11
Joined: Wed Jan 18, 2006 8:16 am
Location: Somewhere around Berlin

Post by The-Keeper »

kraft wrote:Thanks Joostp :!: keep up all the work, dont let people get to you :!:
Yeah, thanks a lot for all the work!! :D
frangin2003
Posts: 1
Joined: Tue Feb 28, 2006 2:21 pm

Post by frangin2003 »

joostp wrote:Since 0.8.2 has just been released, you can grab the unofficial build of ScummVM 0.8.2 that runs at 333mhz here

The only difference with the official 0.8.2 release is that it runs at 333mhz (and the version string is altered to reflect this).

Obviously I recommend its use only for COMI at the moment as it's otherwise untested and will, ofcourse, drain your battery faster. (although someone might want to check how much difference this makes for the Broken Sword cutscenes - I guess it's not that much)
I came here to find, well... to find this !

Great job, I've registered on the board only to thank you. So thank you joostp. :)
Bird
Posts: 1
Joined: Fri Mar 17, 2006 7:15 pm

Post by Bird »

CoMI runs quite well with this build, thx a lot!!
Previously, I tested CoMI, but then removed it from my memory stick, because it ran too slow, now it's very playable!!

I have a minor issue with this build and broken sword 1, though (I use it cause cutscenes run smoother): when saving, the image (game scene) gets screwed up a bit; a part of the pixels becomes white, loading the save or going to another screen resolves this, so nothing serious!

I think it's amazing that I can have both CoMI, BS1 (full speech and audio) and some smaller games on my 1GB stick at the same time!!
It's also nice that scummvm's config is in another folder, that way I can have both the 333Mhz build and the regular one using the same settings! (I changed the 333Mhz's eboot background image to be able to distinguish them)
Keep up the good work!
Viruw
Posts: 3
Joined: Sat Mar 25, 2006 11:04 am

Post by Viruw »

Hey all,

I'm having trouble using the 333mhz build with eBoot 2.6
Anyone have the same problem?

I've tried both the Single and 1.5 booters... but no luck
Any advice Joost?
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joostp
ScummVM Developer
Posts: 490
Joined: Wed Sep 21, 2005 3:55 pm

Post by joostp »

Viruw wrote:Hey all,

I'm having trouble using the 333mhz build with eBoot 2.6
Anyone have the same problem?

I've tried both the Single and 1.5 booters... but no luck
Any advice Joost?
I've heard the eboot loader has its own mechanism for setting the clockspeed, so just use that in combination with the normal 0.8.2 build.
Viruw
Posts: 3
Joined: Sat Mar 25, 2006 11:04 am

Post by Viruw »

Thanks mate, I have been trying that, but I don't seem to be getting a whole lot of difference in performance between the 222 and 333 settings in Eloader.
I hoping to combine the awesome forces of 333 Scumm and 333 Eloader... My theory is that speed will be squared.....
MasterX
Posts: 10
Joined: Tue Nov 22, 2005 8:10 am

Post by MasterX »

with this samnmax actually runs smooth
youmeus
Posts: 14
Joined: Sun Oct 30, 2005 9:11 pm

Post by youmeus »

Hello joostp,

Any chance of getting a mod of 0.9.0 at 333MHZ? Thanks in advance
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joostp
ScummVM Developer
Posts: 490
Joined: Wed Sep 21, 2005 3:55 pm

Post by joostp »

youmeus wrote:Hello joostp,

Any chance of getting a mod of 0.9.0 at 333MHZ? Thanks in advance
I'll try to build one this week.
youmeus
Posts: 14
Joined: Sun Oct 30, 2005 9:11 pm

Post by youmeus »

:D :D :D Thank you thank you thank you! you are a scholar and a gentleman!
MasterX
Posts: 10
Joined: Tue Nov 22, 2005 8:10 am

Post by MasterX »

What happened to the release of 0.9 333mhz version?
STASKO
Posts: 17
Joined: Wed May 02, 2007 7:36 pm

Post by STASKO »

Why if version 8 is working on 333 MHZ? Why does version 9 not support it!!
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