The MIDI patches are not yet loaded properly for SQ3, which explains why it sounds odd - the patch format has been changed in SCI1.1, which is what is supported currently. Just be patient till it's doneRaziel wrote:I wanted to say thank you to waltervn especially and to all the devs for making the first MIDI output in SCI games work
SQIII doesn't sound quite as good as it did in FreeSCI but development will get this fixed aswell
Thank you guys, one step closer to a perfect ScummVM for me
Status of SCI games
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- MeddlingMonk
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md5 wrote:So many have said that, yet so few listen.Raziel wrote:Just be patient till it's done
Still, speaking as someone who likes to play around with SVN builds, it's nice to see how much work is going on into SCI. Having been absorbed by the giant amoeba that is ScummVM seems to have done the old FreeSCI effort a lot of good.
Just been enjoying the latest wince trunk build on my HD2. It's so cool to play my favourite old Sierra series such as QFG, SQ, PQ and Jones on my phone. I own all these and more btw, with original floppies.
I've had a few crashes here and there, but most worked great. Point and click seems more suited for the touch screen, so it's a big improvement over just AGI. The HD2's limited hardware buttons hurt you with some games, but you can get by in most cases using the inbuilt keyboard.
Great job. This is awesome.
I've had a few crashes here and there, but most worked great. Point and click seems more suited for the touch screen, so it's a big improvement over just AGI. The HD2's limited hardware buttons hurt you with some games, but you can get by in most cases using the inbuilt keyboard.
Great job. This is awesome.
- lazylazyjoe
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Do your floppies still work? Almost all my floppies from the 90's don't work. Fortunately, when I got my first backup device, a Syquest 250MB drive, I backed most of them up then kept transferring them from HD to HD. I think I have a CD floating around some where too with them on it.I own all these and more btw, with original floppies.
I haven't had a problem with my floppies working. I have most sierra games in 3.5 and 5.25 versions (depending on what was available). I last went through my collection and dumped them about 2 years ago and had no problems other then with a game I had gotten off of eBay recently. Maybe the arid desert air helps
- MusicallyInspired
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- lazylazyjoe
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- Raziel
- ScummVM Porter
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YESmd5 wrote:The MIDI patches are not yet loaded properly for SQ3, which explains why it sounds odd - the patch format has been changed in SCI1.1, which is what is supported currently. Just be patient till it's doneRaziel wrote:I wanted to say thank you to waltervn especially and to all the devs for making the first MIDI output in SCI games work
SQIII doesn't sound quite as good as it did in FreeSCI but development will get this fixed aswell
Thank you guys, one step closer to a perfect ScummVM for me
Thanks to all involved
Perfect MIDI on SQ3
- MeddlingMonk
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our first computer was an amstrad cpc which also ran off tapes (tho we got a floppy drive for it at a later date). my dad also had stacks of punch cards lying around, which were used by the mainframes when he worked at ibm years before. computer data actually represented by holes in pieces of card, amazing.
- eriktorbjorn
- ScummVM Developer
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My parents had an ABC80. That one used cassettes too. There was a floppy drive available for it, but it cost about twice as much as the computer itself.MeddlingMonk wrote: My first computer was a Commodore Vic 20. It didn't even have a floppy drive. It used audio cassettes for saving data. Completely bonkers.
- Red_Breast
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Whilst we're on the subject of My First PC , and nobody's complaining about problems with SCI games, then I'll mention my first PC.
It was made by Schneider. It was purchased in Germany. It was actually an Amstrad CPC but re-branded.
http://en.wikipedia.org/wiki/Amstrad_CP ... r_Division
It was made by Schneider. It was purchased in Germany. It was actually an Amstrad CPC but re-branded.
http://en.wikipedia.org/wiki/Amstrad_CP ... r_Division
- MeddlingMonk
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I think we can tie the subject of old computers in with SCI. Or not. I was about to go on a rant about the perils of playing an early King's Quest game on an Apple II with a monochrome (think dying if you step off the path and being unable to really see that there is a path) but then realized that was an AGI game. I think I'd gone on to some kind of x86 machine by the time the SCI engine came along.
And here's mostly random but horrible thought: the massive number of punch cards that would have been needed to hold the code of today's games.
And here's mostly random but horrible thought: the massive number of punch cards that would have been needed to hold the code of today's games.
- lazylazyjoe
- Posts: 131
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Here's some numbers...
The standard IBM cards were 80x12, so that's 960 punches/bits per card. That would take 786,097,767 to fill a standard cd. Stacked directly on top of each other they would stand 86.85 miles high.
IBM has a new punchcard, well 4 years old, called millipede. The punches (actually indentations so it can be erased/overwirtten) are just 10nm in diameter. That's one trillion bits per square inch. That's quite a difference.
The standard IBM cards were 80x12, so that's 960 punches/bits per card. That would take 786,097,767 to fill a standard cd. Stacked directly on top of each other they would stand 86.85 miles high.
IBM has a new punchcard, well 4 years old, called millipede. The punches (actually indentations so it can be erased/overwirtten) are just 10nm in diameter. That's one trillion bits per square inch. That's quite a difference.