While we're engaging in this wholly hypothetical exercise, I always like to remind people of a couple of the console-based SCUMM-alikes, like Nightshade for the NES by Beam, or Scooby-Doo Mystery on the Sega Genesis. These are clearly ignored cries out for the graphical adventure genre on platforms that just weren't ready for them. Apropos of othing, Ocean's "Hook" adventure game (not the other one) desperately wanted to be Monkey Island, but it had already been done.Raziel wrote:Yes, i know it's waste of time and doesn't change anything regarding the possibility of implementation or speed or yaddayadda :-)
If SCUMMVM wanted to support visual novels (one of other the four pillars of classic adventure gaming -- along with increasingly supported 3D-slideshow adventures like Myst and already-supported-but-withheld text adventures by Infocom, Magnetic Scrolls, Level 9 etc.) that would open the door to thousands more games, admittedly largely pornographic. (I think we can agree that no one really feels a burning urge to see support for "modern" adventure hybrids -- Tomb Raider action-adventures, hidden object games, and escape the room games.)