Which games would you like to be supported on the future?

All the inane chatter goes in here. If you're curious about whether we will support a game, post HERE not in General Discussion :)

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Pseudo_Intellectual
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Post by Pseudo_Intellectual »

Raziel wrote:Yes, i know it's waste of time and doesn't change anything regarding the possibility of implementation or speed or yaddayadda :-)
While we're engaging in this wholly hypothetical exercise, I always like to remind people of a couple of the console-based SCUMM-alikes, like Nightshade for the NES by Beam, or Scooby-Doo Mystery on the Sega Genesis. These are clearly ignored cries out for the graphical adventure genre on platforms that just weren't ready for them. Apropos of othing, Ocean's "Hook" adventure game (not the other one) desperately wanted to be Monkey Island, but it had already been done.

If SCUMMVM wanted to support visual novels (one of other the four pillars of classic adventure gaming -- along with increasingly supported 3D-slideshow adventures like Myst and already-supported-but-withheld text adventures by Infocom, Magnetic Scrolls, Level 9 etc.) that would open the door to thousands more games, admittedly largely pornographic. (I think we can agree that no one really feels a burning urge to see support for "modern" adventure hybrids -- Tomb Raider action-adventures, hidden object games, and escape the room games.)
Last edited by Pseudo_Intellectual on Tue Aug 07, 2012 8:40 pm, edited 1 time in total.
balpat
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Post by balpat »

Raziel wrote:Feel free to correct me...

7 - Lost Eden

5 - Prisoner of Ice (Prisoner engine)
5 - The Pink Panther's Passport to Peril

4 - The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel
4 - Star Trek: 25th Anniversary (Startrek engine)
4 - Star Trek: A Final Unity (Unity engine)
4 - Shadow of the Comet (Comet engine)
4 - Heart of China (DGDS engine)
4 - Rise of the Dragon (DGDS engine)
4 - KGB
4 - Gene Machine (Interspective engine)
4 - Deja Vu - A Nightmare Comes True
4 - Neverhood (Neverhood engine)
4 - Innocent Until Caught 1 (Interspective engine)
4 - Les Manley 1 - Search for the King
4 - Altered Destiny
4 - Fable
4 - Captain Blood
4 - The Pink Panther: Hokus Pokus Pink

3 - The Lost Files of Sherlock Holmes: Case of the Rose Tatoo
3 - Willy Beamish (DGDS engine)
3 - Kult: The Temple of Flying Saucers (Kult engine)
3 - Uninvited
3 - Shadowgate
3 - Deja Vu II - Lost in Las Vegas
3 - Innocent Until Caught 2: Presumed Guilty (Interspective engine)
3 - Universe
3 - Runaway
3 - Les Manley 2
3 - Phantasmagoria 1 (SCI engine)
3 - The Journeyman Project 3: Legacy of Time
3 - Mortville Manor
3 - Journeyman Project 2: Buried in time

2 - Star Trek: Judgment Rites (Startrek engine)
2 - 3 Skulls of the Toltecs (Toltecs engine)
2 - Chewy: Esc from F5
2 - Ace Ventura
2 - Dark Seed 1
2 - Tex Murphy: Mean Streets
2 - Myst (Mohawk engine)
2 - Riven (Mohawk engine)
2 - Kings Quest 7 (SCI engine)
2 - Space Quest 6 (SCI engine)
2 - Blazing Dragons
2 - Torin's Passage
2 - Gahan Wilson's The Ultimate Haunted House
2 - Phantasmagoria 2 (SCI engine)
2 - The Last Express (Lastexpress engine)
2 - Maupiti Island
2 - Tass Times in Tonetown
2 - Murders in Space
2 - Jack Orlando
2 - Shivers (SCI engine)
2 - Beavis and Butt-Head: Virtual Stupidity

Inca I
Inca II (Gob engine)
Return of the Phantom (M4 engine)
Death Gate
Stupid Invaders
Big Red Adventure (Parallaction engine)
Dark Seed 2 (Darkseed2 engine)
Duckman
Beavis & Butthead
Callahan's Crosstime Saloon
Archibald Applebrook
Bloodnet
Little Big Adventure 2
Orion Burger (Interspective engine)
TV Sports Basketball (Humongous engine)
TV Sports Boxing (Humongous engine)
Mission Critical
Spirit of Excalibur
Conan the Cimmerian
The Horde
Eric the Unready
Wrath of the Demon
Lighthouse: The Dark Being (SCI engine)
Leisure Suit Larry 7 (SCI engine)
Starship Titanic
Frankenstein: Through the Eyes of the Monster
Private Eye
Robot City
Tass Times in Tonetown
Polda
Labyrinth
The Short Grey
Around the World in 80 Days
Scooby Doo Mysteries
Virtual Springfield
Playtoons (Gob engine)
Explora Series
Quest for the Time Bird
B.A.T
B.A.T. II The Koshan Conspiracy
Snatcher
Mindshadow
Borrowed Time
Earthrise
Lord Avalot
Psycho
Last Half of Darkness 1
Last Half of Darkness 2
Last Half of Darkness 3
Grail Quest
Plan 9 from Outer Space
Holiday Maker
Die Stadt der Löwen
Das Stundenglas
Die Kathedrale
Hexuma: Das Auge des Kal
Jonathan
Der Schatz im Silbersee
Die Höhlenwelt Saga: Der Leuchtende Kristall
Maniac Jackson and the Moonwalking Mindbenders
Maddog Williams
Murder on the Mississippi
Journeyman Project Pegasus Prime
Arthurs Computer Adventure (Mohawk engine)
Dracula the Undead
Mutation of J.B
The Prince and the Coward
The Chronicles of Amber: Nine Princes in Amber
Agharta
Dracula - The Resurrection
Dracula 2 - The Last Sanctuary
Post Mortem
Still Life
Harvester
Shivers 2 (SCI engine)
Shizarium
Igor: Objective Uikokahonia (Igor engine)
Beyond Shadowgate
Zork Nemesis
Zork Grand Inquisitor
Clandestiny

I cleaned up the list (thanks Raziel) just a little bit by removing games that clearly do not follow ScummVM's philosophy (using 3D - Sorry, Serious Callers Only, this includes the awesome Azrael's Tear) and those that are worked on anyway.


I think this list is great. Not only gives it ideas what games could be included, it also reminds me as an adventure fan which games I haven't played in years or which ones I have missed.
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icanntspell
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Post by icanntspell »

The list is great! Perhaps it's possible to add the status of games/engines if it's already being worked on?
Pseudo_Intellectual
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Post by Pseudo_Intellectual »

icanntspell wrote:The list is great! Perhaps it's possible to add the status of games/engines if it's already being worked on?
I believe that's the case in any of them who have an engine name next to the game's name. That doesn't mean that it's any high priority, but that basic basic fundamental groundwork has been laid for potential support in a year, or five years, or ten years... or maybe never.
Pseudo_Intellectual
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Post by Pseudo_Intellectual »

I cleaned up the list (thanks Raziel) just a little bit by removing games that clearly do not follow ScummVM's philosophy (using 3D - Sorry, Serious Callers Only, this includes the awesome Azrael's Tear) and those that are worked on anyway.
With a little more list-cleanup you could get a better idea of the scope of the feats that lie ahead -- you may not know which engine a given game works with, but if you know which company made it that can give clues into whether there might be other ones by that company also fitting the mandate here. Eg. KGB is by Cryo, and I suspect that if you could get it to work here, you could also get support for their Dune game, along with perhaps many others. There are lots of Legend Entertainment games on the hit list, ICOM's Macventure series, plus Interplay and Accolade graphic/text adventures which must likely share some underlying fundamentals.
Last edited by Pseudo_Intellectual on Wed Aug 08, 2012 11:34 pm, edited 1 time in total.
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Julien
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Post by Julien »

KGB is by Cryo, and I suspect that if you could get it to work here, you could also get support for their Dune game, along with perhaps many others
Unfortunately, while Cryo games share quite a bit of library code (videos, sprites, fonts, 360 view, sound & music), most of the actual logic is specific to each game and very much hardcoded. Also of note is that their file formats evolved quite a bit between games, so just handling reading videos/graphics over 3 or 4 generations of games would already be quite a bit of work.
Pseudo_Intellectual
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Post by Pseudo_Intellectual »

Julien wrote:Unfortunately, while Cryo games share quite a bit of library code (videos, sprites, fonts, 360 view, sound & music), most of the actual logic is specific to each game and very much hardcoded. Also of note is that their file formats evolved quite a bit between games, so just handling reading videos/graphics over 3 or 4 generations of games would already be quite a bit of work.
Thanks for the info! To outside observers it's hard to know when our apparently commonsense suggestions actually carry any weight.
km3k
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Post by km3k »

This is a great list!

I want to put in my vote for Zork Nemesis and Zork Grand Inquisitor. There is a working engine at https://github.com/marisa-chan/zengine and I'd love to see it integrated into ScummVM.
maricar
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Post by maricar »

That list is incredibly great.
ILikeThoseOldGames
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Post by ILikeThoseOldGames »

The old Heureka-Klett games, like for example:
- Opera Fatal
- Physicus
- Chemicus
- Historion
- Biolab

Those are some kind of adventure learning games (rather adventure) and a little bit like Myst or Riven...

They use a huge amount of Quicktime and those games were published for Windows and Mac.
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Fred_PJ
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Post by Fred_PJ »

Definitely Dune, from Cryo.
It would require some hard work, but would be totally worth it. It's a shame that the Dune Revival project, which made some reverse engineering breakthroughs, hasn't been updated in a long while.

Sierra's SCI2, SCI21 and SCI3 games would also be something that I would love to see in this project someday.
foobar
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Post by foobar »

I'd really like to see:

- Bazooka Sue (German release only, but a really great game)
- Chewy - ESC from F5
- Mutation of J.B. (one of the best and funniest adventures IMHO, sadly it was not sold widely)
- Gene Machine
- Gilbert Goodmate
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Strangerke
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Post by Strangerke »

Chewy is very complex to work on, I have discussed a lot with the original authors. A pile of hardcoded logic based on an engine which is itself slightly modified depending on the scene you're on. I suspect we'll never find someone with enough motivation to work on that, sorry

Mutation of JB is in standby, but it wasn't released in English so it may be a problem at some point (Polish and German only?). Same for Bazooka Sue.

Not much to say about the too others... they are both interesting.

Thanks again for your suggestions: keep telling us what games you love! you're all a source of inspiration!
karsten
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Post by karsten »

Daughter of Serpents aka The Scroll
The Gene Machine
The Lost Files of Sherlock Holmes games
foobar
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Post by foobar »

Strangerke wrote:Chewy is very complex to work on, I have discussed a lot with the original authors. A pile of hardcoded logic based on an engine which is itself slightly modified depending on the scene you're on. I suspect we'll never find someone with enough motivation to work on that, sorry
Thanks for the update. So, are you in contact with the authors? Is there any way to get hold of the original code?
Strangerke wrote:Mutation of JB is in standby, but it wasn't released in English so it may be a problem at some point (Polish and German only?). Same for Bazooka Sue.
Is there any code already available to work on, then? I own Mutation of JB and Bazooka Sue and can code quite well, but have not much experience (and time) to fully reverse engineer a whole game. But I should be able to continue on existing work.
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