I have an iPad Pro, so yes, it's likely to be fixed:Dsofakng wrote: Is this something you would be able/willing to fix?
ScummVM 1.8.0-git for iOS 7+ available on GitHub
Moderator: ScummVM Team
- SubElement
- Posts: 17
- Joined: Sun Oct 20, 2013 2:30 pm
Holy... What... WOW!
I come by this forum once every one or two months hoping someone has worked on a way to get this on my phone legally. Never did I think this would happen so soon.
bSr43, thank you so much! I'm downloading the tools now to compile and put it onto my phone. I'm running an iPhone 6s and an iPad mini 4.
I'll provide feedback for both! I can't wait!
I come by this forum once every one or two months hoping someone has worked on a way to get this on my phone legally. Never did I think this would happen so soon.
bSr43, thank you so much! I'm downloading the tools now to compile and put it onto my phone. I'm running an iPhone 6s and an iPad mini 4.
I'll provide feedback for both! I can't wait!
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- Joined: Sun Dec 06, 2015 8:42 am
Hi guys,
a new version has been pushed: now you can use the scalers (2xSaI, Super2xSaI, SuperEagle, AdvMame2x, AdvMame3x, HQ2x, HQ3x, TV2x, and DotMatrix). You’ll need to remove some of the arguments to the create_projet tool, of course. The README page has been updated anyway.
Also, the GUI has been scaled down for the iPad Pro.
a new version has been pushed: now you can use the scalers (2xSaI, Super2xSaI, SuperEagle, AdvMame2x, AdvMame3x, HQ2x, HQ3x, TV2x, and DotMatrix). You’ll need to remove some of the arguments to the create_projet tool, of course. The README page has been updated anyway.
Also, the GUI has been scaled down for the iPad Pro.
- SubElement
- Posts: 17
- Joined: Sun Oct 20, 2013 2:30 pm
So, finally figured out how everything works. Compiled directly to my iPhone.
Now, not sure if I am doing something wrong, but it doesn't seem to be optimised for the iPhone 6 display? You can usually tell by the size of the keyboard that pops up in an app, and it definitely looks like it's being built for an iPhone 5 size display.
Am I missing something?
Edit: Everything seems to be working as normal, scaling wise, on my iPad mini 4.
Also, I agree with the above, the App Icon definitly needs work, but amazing work so far loving it!
Edit 2: I've attached an image comparing ScummVM to a native app (Notes) showing the difference in scale http://imgur.com/qZ7veNN
Edit 3: Any chance of adding FluidSynth to the audio settings?
Now, not sure if I am doing something wrong, but it doesn't seem to be optimised for the iPhone 6 display? You can usually tell by the size of the keyboard that pops up in an app, and it definitely looks like it's being built for an iPhone 5 size display.
Am I missing something?
Edit: Everything seems to be working as normal, scaling wise, on my iPad mini 4.
Also, I agree with the above, the App Icon definitly needs work, but amazing work so far loving it!
Edit 2: I've attached an image comparing ScummVM to a native app (Notes) showing the difference in scale http://imgur.com/qZ7veNN
Edit 3: Any chance of adding FluidSynth to the audio settings?
- SubElement
- Posts: 17
- Joined: Sun Oct 20, 2013 2:30 pm
Thanks man! I'll build and test it when I get home from work!bSr43 wrote:Please update to the version I just pushed, and it’ll use the new keyboard on iPhone 6/6+.
Regarding FluidSynth, I don’t know how much work it requires. Does it bring a real advantage over the current audio?
In regards, to Fluidsynth, I guess it depends how much of a purist you are. If you have a copy of Sam and Max, you can compare the no Fluidsynth music to this YouTube video and compare: https://www.youtube.com/watch?v=CN0HPVwxxl0
Let me know what you think, and thanks again for your hard work.
I had a look, and... it was not too complicated to compile FluidSynth (and the required glib) for iOS.SubElement wrote: In regards, to Fluidsynth, I guess it depends how much of a purist you are. If you have a copy of Sam and Max, you can compare the no Fluidsynth music to this YouTube video and compare: https://www.youtube.com/watch?v=CN0HPVwxxl0
Let me know what you think, and thanks again for your hard work.
You can pull the changes from my GitHub repository. In order to activate the FluidSynth audio backend, you’ll need to re-download the ZIP file, containing all the precompiled libraries. Once compiled, and installed, just copy a SF2 soundfont using iTunes, and set the soundfont option, in the MIDI tab of ScummVM, to the file you just copied.
- SubElement
- Posts: 17
- Joined: Sun Oct 20, 2013 2:30 pm
I just got home and sync'd the repo. Saw the changes you just made.bSr43 wrote:I had a look, and... it was not too complicated to compile FluidSynth (and the required glib) for iOS.SubElement wrote: In regards, to Fluidsynth, I guess it depends how much of a purist you are. If you have a copy of Sam and Max, you can compare the no Fluidsynth music to this YouTube video and compare: https://www.youtube.com/watch?v=CN0HPVwxxl0
Let me know what you think, and thanks again for your hard work.
You can pull the changes from my GitHub repository. In order to activate the FluidSynth audio backend, you’ll need to re-download the ZIP file, containing all the precompiled libraries. Once compiled, and installed, just copy a SF2 soundfont using iTunes, and set the soundfont option, in the MIDI tab of ScummVM, to the file you just copied.
Can't wait to try it out!
- SubElement
- Posts: 17
- Joined: Sun Oct 20, 2013 2:30 pm
Everything seems to be working fantastically! Scaling seems to be fixed, and FluidSynth seems to be working a treat!
Some more suggestions if you don't mind:
Some more suggestions if you don't mind:
- 1. Is there any way to fix the screen flashing when an overlay appears? Like when you enable or disable a mouse function?
2. Perhaps a setting or permanent change to SETTINGS gestures being THREE finger swipe? I find myself accidentally touching two fingers to right click and changing a setting, or changing a setting and right clicking through some dialogue. Two finger for right click should remain the same.
3. Can we get an orientation lock setting and/or gesture? I guess to either lock the orientation in portrait or landscape. May I suggest two/three finger swipe left?
4. Is there anything you would like me to test?
At least, the French version of COMI works well on my iPad, and iPhone. Do you have a scaler enabled? The resolution is pretty high in COMI, and scalers require a lot of memory (and are not really useful in this case).sofakng wrote:Can anybody try the Curse Of Monkey Island (COMI) ?
For some reason, ScummVM crashes after I try to start the game.