Discworld I PSX Demo

General chat related to ScummVM, adventure gaming, and so on.

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clone2727
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Post by clone2727 »

Meringues wrote:Great! I was just curious as I assumed it was a format that couldn't be implemented, good to see there are ways around it ;)
It's not really a way around it. SEQ is highly based off SMF, so I didn't have to change much.
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