Well, installers don't always copy all of the files ScummVM needs to the hard disk, so if you have a CD version of the game, you probably have to copy the files manually. After all, back when the game was first released, many users might have had trouble fitting the contents of an entire CD on their hard disk, together with whatever else they wanted to keep there. At least according to this diagram.fraludio wrote: It's not downloaded from any place, it's the full directory installed from the original game.
Discworld
Moderator: ScummVM Team
- eriktorbjorn
- ScummVM Developer
- Posts: 3560
- Joined: Mon Oct 31, 2005 7:39 am
It was the floppy disk version,eriktorbjorn wrote:Well, installers don't always copy all of the files ScummVM needs to the hard disk, so if you have a CD version of the game, you probably have to copy the files manually. After all, back when the game was first released, many users might have had trouble fitting the contents of an entire CD on their hard disk, together with whatever else they wanted to keep there. At least according to this diagram.fraludio wrote: It's not downloaded from any place, it's the full directory installed from the original game.
Now I didn't know the answer for that lies in the Wiki.Raziel wrote: There IS a wiki you know?
Thanks.
edit:
Now I have found more than I asked for!
Didn't know half of these engines were in works. Return to Zork!
I feel a warm, comforting nostalgia.
Doesn't look like it - the wiki pages haven't seen an edit in quite some time, and according to the SVN log for the tinsel engine, few game-specific changes were committed.cpt. wesker wrote:any news?
- VictimOfScience
- Posts: 7
- Joined: Wed Jan 04, 2006 10:02 pm
Hooray! I don't know why but I was inclined to fool with my Discworld disc last night and this morning to see if it played as it did on my Windows 95 box. Needless to say, it did not. Could not get the speech working though I remember I configured it to work before. I have less time to futz with such things nowadays sadly.
I am terribly excited for Discworld to work with the scummVM as it is a no-hassle one-stop shop of awesomeness for all of my gaming needs. If I never play another game I would not care as long as I have my collection of games to play with the scummVM. Thank you for all of the hard work!!!
I am terribly excited for Discworld to work with the scummVM as it is a no-hassle one-stop shop of awesomeness for all of my gaming needs. If I never play another game I would not care as long as I have my collection of games to play with the scummVM. Thank you for all of the hard work!!!
after reading the good news on planet.scummvm.org (Discworld 2 support added to SVN), I downloaded and compiled latest SVN. guess what ? DISCWORLD 2 IS WORKING LIKE A CHARM !!!
just to let you know, I'm using the french version, which is not detected. if I rename FRENCH1.* and FRENCH2.* to ENGLISH1.* and ENGLISH2.*, french voices and subtitles are ok, but menus are still in english. just needed to add the right infos in detection.cpp and now I have my menus in french (dw2.scn md5 the same, just missing french1.smp and FR_FRA line)
gonna play it completely right now !!!
just to let you know, I'm using the french version, which is not detected. if I rename FRENCH1.* and FRENCH2.* to ENGLISH1.* and ENGLISH2.*, french voices and subtitles are ok, but menus are still in english. just needed to add the right infos in detection.cpp and now I have my menus in french (dw2.scn md5 the same, just missing french1.smp and FR_FRA line)
gonna play it completely right now !!!
Can you please provide the MD5 checksum of dw2.scn?gamin wrote:after reading the good news on planet.scummvm.org (Discworld 2 support added to SVN), I downloaded and compiled latest SVN. guess what ? DISCWORLD 2 IS WORKING LIKE A CHARM !!!
just to let you know, I'm using the french version, which is not detected. if I rename FRENCH1.* and FRENCH2.* to ENGLISH1.* and ENGLISH2.*, french voices and subtitles are ok, but menus are still in english. just needed to add the right infos in detection.cpp and now I have my menus in french (dw2.scn md5 the same, just missing french1.smp and FR_FRA line)
gonna play it completely right now !!!
of course I can !
it's exactly the same as english and german one : c6d15ce9720a9d8fef06e6582dcf3f34 file size 103593
here are the lines I added to engines/tinsel/detection.cpp to make my french version directly recognized and fully working :
again, thanks to all developers for this incredible piece of software !!!
it's exactly the same as english and german one : c6d15ce9720a9d8fef06e6582dcf3f34 file size 103593
here are the lines I added to engines/tinsel/detection.cpp to make my french version directly recognized and fully working :
Code: Select all
{ // French Discworld 2
{
"dw2",
"CD",
{
{"dw2.scn", 0, "c6d15ce9720a9d8fef06e6582dcf3f34", 103593},
{"french1.smp", 0, NULL, -1},
{NULL, 0, NULL, 0}
},
Common::FR_FRA,
Common::kPlatformPC,
Common::ADGF_NO_FLAGS
},
GID_DW2,
0,
GF_CD | GF_SCNFILES,
TINSEL_V2,
},
-
- Posts: 113
- Joined: Fri Jul 04, 2008 5:34 pm
- Location: England
- ezekiel000
- Posts: 443
- Joined: Mon Aug 25, 2008 5:17 pm
- Location: Surrey, England
Thanks for the details addedgamin wrote:of course I can !
it's exactly the same as english and german one : c6d15ce9720a9d8fef06e6582dcf3f34 file size 103593
here are the lines I added to engines/tinsel/detection.cpp to make my french version directly recognized and fully working :
again, thanks to all developers for this incredible piece of software !!!Code: Select all
{ // French Discworld 2 { "dw2", "CD", { {"dw2.scn", 0, "c6d15ce9720a9d8fef06e6582dcf3f34", 103593}, {"french1.smp", 0, NULL, -1}, {NULL, 0, NULL, 0} }, Common::FR_FRA, Common::kPlatformPC, Common::ADGF_NO_FLAGS }, GID_DW2, 0, GF_CD | GF_SCNFILES, TINSEL_V2, },