SCI Pre-Release Testing

General chat related to ScummVM, adventure gaming, and so on.

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EddyDrama
Posts: 13
Joined: Sun Aug 01, 2010 4:40 pm

Post by EddyDrama »

Game: Hoyle Official Book Of Games: Volume 1
Game Version: EGA/DOS/ENGLISH
Operating System: WinXP (SP3)
ScummVM Version: 1.2.0svn52404

Playable, no bugs encountered.
neosmagus
Posts: 18
Joined: Tue Nov 08, 2005 5:43 pm
Location: South Africa

Post by neosmagus »

Game: Quest For Glory 1 VGA
Version: VGA/2.0/English/QFG Anthology CD (1-4)
OS: Windows XP
ScummVM: 1.2.0svn52398 (Aug 26 2010 17:36:10)

Game is completable as fighter, no major issues, and character imports successfully into QFG2EGA.

However it fails to import into AGD's QFG2VGA :(

See following issues (related to character imports):
3054610
3054613
KuroShiro
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Location: Somewhere Out There

Post by KuroShiro »

neosmagus wrote:
However it fails to import into AGD's QFG2VGA :(
As I was kindly informed, you will need to extract the .sav file (7zip works) in order to use it in the normal Sierra interpreter or the AGDI version.
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clone2727
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Post by clone2727 »

KuroShiro wrote:
neosmagus wrote:
However it fails to import into AGD's QFG2VGA :(
As I was kindly informed, you will need to extract the .sav file (7zip works) in order to use it in the normal Sierra interpreter or the AGDI version.
Yes, save files in ScummVM are gzip'd, so any tool that can handle them should work.
neosmagus
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Location: South Africa

Post by neosmagus »

KuroShiro wrote:
neosmagus wrote:
However it fails to import into AGD's QFG2VGA :(
As I was kindly informed, you will need to extract the .sav file (7zip works) in order to use it in the normal Sierra interpreter or the AGDI version.
Thanks! It works! :) Is there any process I need to do once I finish QFG2VGA to get my character into QFG3? Do I g-zip it again, or will ScummVM support the save directly? Are there any special formats/settings? (Don't know g-zip, but ZipGenius extracted it just fine).
KuroShiro
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Post by KuroShiro »

neosmagus wrote: Thanks! It works! :) Is there any process I need to do once I finish QFG2VGA to get my character into QFG3? Do I g-zip it again, or will ScummVM support the save directly? Are there any special formats/settings? (Don't know g-zip, but ZipGenius extracted it just fine).
It should work as is, as long you as add the prefix 'qfg2-' to the filename. Check the pop-up dialogue when you import into QFG3.

G-Zip is short for GNU Zip. It's an open source compression doo-dad for Linux/Unix based systems.
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md5
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Post by md5 »

ScummVM automatically detects if saved games are gzipped
KuroShiro
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Location: Somewhere Out There

Post by KuroShiro »

Game: Mixed Up Mother Goose
Game Version: Floppy/Dos/English (SCI1.1)
ScummVM Version: 1.2.0SVN r52448
OS: Windows 7

Problems: Game is completable with one bug still remaining: 3051136.
PsyCrow
Posts: 18
Joined: Mon Aug 30, 2010 7:38 pm

Post by PsyCrow »

Game: Space Quest V
Game Version: DOS/ENGLISH
Operating System: WinXP (SP2)
ScummVM Version 1.2.0svn52472

Game crashes while playing mini game "Battle Cruiser" against Quirk. Bug report with attached save file has been reported. Bug report...3056811. Space Quest V is completable despite this bug as you can quit the the mini game.
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Graxer
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Location: Scotland

Post by Graxer »

Game: EcoQuest: The Search for Cetus
Game Version: Floppy/DOS/English
ScummVM Version: 1.2.0SVN r52504
OS: Ubuntu 10.04

Fully playable, no problems noted. :D
KuroShiro
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Post by KuroShiro »

So, seems like most games have been tested and there's only really one or two "Major" game-stopping bugs left. Does this mean a release is imminent, or is there still much more polishing to do?
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m_kiewitz
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Post by m_kiewitz »

KuroShiro wrote:So, seems like most games have been tested and there's only really one or two "Major" game-stopping bugs left. Does this mean a release is imminent, or is there still much more polishing to do?
Most of the current open bugs are really difficult to track down and solve. I guess it will take some time. I'm also currently playing through King's Quest 4 early by myself and found 2 quite complicated bugs already (gladly both of them are already resolved).

It also seems that we got some bigger music issues with Larry 2 early.
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Scarlatti
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Post by Scarlatti »

Game: Leisure Suit Larry 2 (early)
Game Version: Floppy/DOS/English/v.1.000.011
ScummVM Version: 1.2.0svn52535
OS: Win32 (XP SP2)

The bugs were fixed, and the game is completable.
PhiloHippus
Posts: 18
Joined: Fri Feb 10, 2006 6:45 am
Location: Portugal

Laura Bow 2 Floppy

Post by PhiloHippus »

Game: Laura Bow 2 (Laura Bow and the Dagger of Amon Ra)
Game Version: Floppy/Dos/English 1.000
ScummVM Version: 1.2.0Svn52559
OS: Windows 7 x64

Problems: As of build 52559 the game is now completable. Bugs still open: 3050596, 3050588, 3050318, 3048213, 3041738, 3041257, 3039566.
OmerMor
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Post by OmerMor »

Game: Leisure Suit Larry 5
Game Version: EGA/Floppy/Dos/English 1.000
ScummVM Version: 1.2.0svn52591
OS: Windows 7 32bit

Problems: None. Game is completable. I opened a few bugs during game play but all were fixed already.
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