How/When not responding? To abort the intros and title screens, you need to press ESC (however you do that in the iPhone), a normal click doesn't suffice.sandman4sure wrote:Gobliins 2 is - like Gobliiins - not playable: also not responding to any input
iPhone/iPod Touch Games Compatibility List
Moderator: ScummVM Team
Oh, that's the same bug as Loom/MI1 are suffering from? That's a lot better, then! I'll update.DrMcCoy wrote:How/When not responding? To abort the intros and title screens, you need to press ESC (however you do that in the iPhone), a normal click doesn't suffice.sandman4sure wrote:Gobliins 2 is - like Gobliiins - not playable: also not responding to any input
Fantastic! I'll be looking forward to his next release -- Both Zak and Indy3 were really hard to read the dialog on Nice work, Vinter!md5 wrote:I believe Vinterstum fixed the off-by-one bug in the latest build (commit #29510)
Excellent I'm going to take the error report off of Indy3 and set it to Fully Playable then. It's possible the error from before could have been caused by corrupt game files. If anyone's able to duplicate that error, though, be sure to post.sinaloe wrote:indy3 (VGA/DOS/English) works on my iphone including the menu and sound
- DrMcCoy
- ScummVM Developer
- Posts: 595
- Joined: Sat Dec 17, 2005 1:33 pm
- Location: Braunschweig, Germany
- Contact:
Err, I didn't say that. What I meant is to query what sandman4sure did and saw, because the normal way to abort the intros and title screens in the Gob games is to press ESC.TomFrost wrote:Oh, that's the same bug as Loom/MI1 are suffering from? That's a lot better, then! I'll update.
When he only tried a normal click, it's a mistake on his part (I'm not trying to suggest it is his mistake, of course).
I don't own an iPhone, so I can't test it myself.
Gobliins 2 (DOS/English)
I can watch the whole intro but I can not skip it. After the intro the game starts and freezes immediatly. Sound works.
varsion 20071411
I can watch the whole intro but I can not skip it. After the intro the game starts and freezes immediatly. Sound works.
varsion 20071411
Last edited by sinaloe on Fri Nov 16, 2007 7:47 pm, edited 1 time in total.
My guess would be that Vinterstum's first and main goal of game compatibility would be to knock out the LucasArts games first, and it looks like we have all of those (Except for Passport, but that's really just a demo compilation anyway).sinaloe wrote:I have a big collection of old games. Which games are missing for your list?
You could have a look at the official ScummVM Compatibility list to see what we're missing, but probably a more important focus right now would be to start playing through the games we've reported as "Fully Playable" to confirm you can get to the end bug-free, then we'll change those games to "Perfect" status.