The Legend of Kyrandia: Testing
Moderator: ScummVM Team
-
- ScummVM Team Member
- Posts: 377
- Joined: Sat Sep 24, 2005 12:25 pm
- Location: Austria
-
- ScummVM Team Member
- Posts: 377
- Joined: Sat Sep 24, 2005 12:25 pm
- Location: Austria
Err, right, yeah.clem wrote:in case you're building from CVS, just also download the CVS module engine-data and set the path to that - that way you always have the current datafile
clem
Could you explain this in words I understand?
What I meant was adding a version to the zip or whatever packe on the downloads site, so watching for these numbers will immediately tell if a new version is available without looking anywhere else.....
-
- Posts: 3
- Joined: Mon Jan 16, 2006 10:08 am
I played kyrandia to the caves yesterday evening and was impressed - great work, in a couple of months from 'plays intro without glitches' to 'fully playable'. The only issues I encountered so far:
-some minor graphic glitches
-the intro is much slower than in the original (I checked with dosbox)
-it would be very nice to be able to load a game anywhere, playing the caves is even more pain in the ass than in the original if you have to wait for poor Brandon to be devoured and then have to watch the intro halfways again until being able to load...
-some sound glitches, the music sometimes stops with a hanging note just after starting
-some minor graphic glitches
-the intro is much slower than in the original (I checked with dosbox)
-it would be very nice to be able to load a game anywhere, playing the caves is even more pain in the ass than in the original if you have to wait for poor Brandon to be devoured and then have to watch the intro halfways again until being able to load...
-some sound glitches, the music sometimes stops with a hanging note just after starting
-
- Posts: 3
- Joined: Mon Jan 16, 2006 10:08 am
I have the German Floppy Version of Kyrandia
it has this MD5 (f0b276781f47c130f423ec9679fe9ed9)
I use also a real Roland MT32 and at the moment the MT32 was not initialized by Scummvm. There are a bunch of SYSEX data in the INTRO.XMI
the MT32 needs this to have some custom instrument patches like the explosions or the Put and Drop Item sounds.
Once initalised by the original game or by a recorded Sysex File the sounds seems to be ok except some glitches between the room changes.
it has this MD5 (f0b276781f47c130f423ec9679fe9ed9)
I use also a real Roland MT32 and at the moment the MT32 was not initialized by Scummvm. There are a bunch of SYSEX data in the INTRO.XMI
the MT32 needs this to have some custom instrument patches like the explosions or the Put and Drop Item sounds.
Once initalised by the original game or by a recorded Sysex File the sounds seems to be ok except some glitches between the room changes.
- Vinterstum
- ScummVM Developer
- Posts: 580
- Joined: Sun Oct 16, 2005 6:59 am
Mac-Snapshots?
I just wondered if there will be some new Snapshot-Builds for Mac OSX... i would really appreciate testing Kyrandia on my iMac...
Hi
I have a CD-Version with english speech and german/french/english subtitles.
Sometimes the subtitle are displayed for just nearly 1 second so that it's impossibly to read them.
That would be quite OK, but what is really depressing:
When I'm trying to go out of the cave with the fire-beerys back to the wood again, the game crashes always
Don't know if this is important, but when i'm entering the cave there is already an graphic glitch, so that it looks like the ice-wall is there again. But there are other glitches, when I'm leaving my grandfathers home for example, where the game doesn't crashes...
I have a CD-Version with english speech and german/french/english subtitles.
Sometimes the subtitle are displayed for just nearly 1 second so that it's impossibly to read them.
That would be quite OK, but what is really depressing:
When I'm trying to go out of the cave with the fire-beerys back to the wood again, the game crashes always
Don't know if this is important, but when i'm entering the cave there is already an graphic glitch, so that it looks like the ice-wall is there again. But there are other glitches, when I'm leaving my grandfathers home for example, where the game doesn't crashes...
See rule 3a), also one simple question do you try to skip the speech? (with a simple mouse click). A savegame would be usefull to try to reproduce it over here.
Do you mean the falling water drop which isn't restored correctly, if it's not a screenshot would be nice to see what you mean.Don't know if this is important, but when i'm entering the cave there is already an graphic glitch,