Pre-0.10.0 Testing Season Announced

General chat related to ScummVM, adventure gaming, and so on.

Moderator: ScummVM Team

Kirben
Posts: 421
Joined: Wed Sep 21, 2005 12:15 pm
Location: Melbourne, Victoria, Australia

Post by Kirben »

JDAdams wrote:Fair enough then - thanks for the info. Consider Simon 1 & 2 tested as per above - I did get frequent instances in both games where I got graphical glitches (specifically one "version" of Simon remaining still in cutscenes while an animated one moved on top of the sprite) but having not played using the original exes and given the frequency of the problem I thought it must be endemic, especially since I even saw the same thing in Simon 3D while is obviously completely different in terms of coding.
Are you using fast mode? that can often cause glitches of that type.

Otherwise frequent glitches of that type aren't normal, and should be reported as bug, if they are reproducible.

Check the list of known bugs in the original versions, to see if they are ScummVM specific.
User avatar
Raziel
ScummVM Porter
Posts: 1541
Joined: Tue Oct 25, 2005 8:27 am
Location: a dying planet
Contact:

Post by Raziel »

Putt Putt Joins the Circus
(English PC CD)

on AmigaOS4

Completable, no regressions
hydr0x
Posts: 15
Joined: Wed Jun 13, 2007 4:42 pm

Post by hydr0x »

Leisure Suit Larry 1 (AGI) English DOS (1.00 1987-06-01 5.25"/3.5")

Windows Vista, Win32 SVN Daily Build June 12th 2007

Completable without any problems.
User avatar
iPwnzorz
Posts: 300
Joined: Sat Jan 06, 2007 3:55 pm
Location: Hampshire, England

Post by iPwnzorz »

Longshot question: Just how long do we have 'til the final release?
User avatar
clone2727
Retired
Posts: 1611
Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA

Post by clone2727 »

iPwnzorz wrote:Longshot question: Just how long do we have 'til the final release?
Not long. See the -devel mailing list.
bramvandijk
Posts: 25
Joined: Tue May 30, 2006 9:41 pm

Post by bramvandijk »

Tested Goblins 3. It is completable, no regressions.

Version was English, DOS, Floppy.
Scummvm was 0.10.0pre of June 12th, compiled on Linux.
hydr0x
Posts: 15
Joined: Wed Jun 13, 2007 4:42 pm

Post by hydr0x »

Simon the Sorcerer
German Talkie CD
Win32 SVN (June 12th) under Windows Vista

Completable, minor bug though. At least i think it is, but it's such a small detail i can't be sure it wasn't in the original engine.
(not sure about all the english names as i played the german version)
In the Tower of Doom garden, east end of the "lake", where you have to build the boat. If you do "look" at the "middle of the lake" Simon starts moving his lips and head as if he wants to say something, but there's no sound. He will continue to "speak" until you do something (move him, use something...).
User avatar
sev
ScummVM Lead
Posts: 2306
Joined: Wed Sep 21, 2005 1:06 pm
Contact:

Post by sev »

Testing is over. Thanks goes to all participants.


Eugene
User avatar
iPwnzorz
Posts: 300
Joined: Sat Jan 06, 2007 3:55 pm
Location: Hampshire, England

Post by iPwnzorz »

Dang and I just finished Broken Sword!
hydr0x
Posts: 15
Joined: Wed Jun 13, 2007 4:42 pm

Post by hydr0x »

i know testing is over but i'll still report this ;)

King's Quest I (AGI) English DOS
Win32 SVN build (June 12th) under Windows Vista

completable without any bugs
User avatar
iPwnzorz
Posts: 300
Joined: Sat Jan 06, 2007 3:55 pm
Location: Hampshire, England

Post by iPwnzorz »

That's honourable! I think they should still take Windows Vista reports...
User avatar
eriktorbjorn
ScummVM Developer
Posts: 3561
Joined: Mon Oct 31, 2005 7:39 am

Post by eriktorbjorn »

iPwnzorz wrote:That's honourable! I think they should still take Windows Vista reports...
Apparently, someone already did verify that Windows Vista can run ScummVM ... 0.5.1. :)
User avatar
Adventureguy
Posts: 162
Joined: Sun Dec 25, 2005 4:09 pm
Location: Karlsruhe, Germany

Post by Adventureguy »

sev wrote:Testing is over. Thanks goes to all participants.


Eugene
Testing is already over? But there are still several games not tested, at least it looks that way in the wiki.
Well, you've got to know when ScummVM is ready for the next stable release, so I just wait for 0.10.0 patiently.
User avatar
iPwnzorz
Posts: 300
Joined: Sat Jan 06, 2007 3:55 pm
Location: Hampshire, England

Post by iPwnzorz »

eriktorbjorn wrote:
iPwnzorz wrote:That's honourable! I think they should still take Windows Vista reports...
Apparently, someone already did verify that Windows Vista can run ScummVM ... 0.5.1. :)
They didn't verify the games :)

I really need to change my name... this is embarrasing me now...
User avatar
md5
ScummVM Developer
Posts: 2250
Joined: Thu Nov 03, 2005 9:31 pm
Location: Athens, Greece

Post by md5 »

ScummVM works absolutely fine under Windows Vista, at least I haven't noticed any problems
Post Reply