I've recently discovered that the source code for some of Revolution Software's Virtual Theater games was made available. According to Wikipedia, these games "allowed in-game characters to wander around the gameworld indepently of each other, performing "every day life" actions, which was not previously possible." I'm interested in knowing how this was accomplished, from a programmer's point of view, and whether the programs existed in an ascii format, or binary that was editted entirely via a GUI.
I am a long time fan of both point-and-click adventures and interactive fiction, and have written several IF games. I'm curious to know if there are any "forgotten" ideas that were used by Virtual Theater that would still be applicable today.
PS I've already read the wiki entries for all of the Virtual Theater games, which has only made me more interested.
Looking for source code of Virtual Theater games
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Re: Looking for source code of Virtual Theater games
Speaking as the engine maintainer for Lure of The Temptress, I can tell you that the original source was all hand crafted assembly. I can't remember whether there were any restrictions on making the original source publically available or not.. you might want to get in touch with Sev, who should be able to confirm one way or the other. In any case, being all assembly, I think the ScummVM re-implementation is easier to follow and understand anyway.vrmlguy wrote:I'm curious to know if there are any "forgotten" ideas that were used by Virtual Theater that would still be applicable today.