ScummVM Audio and Midi questions
Moderator: ScummVM Team
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ScummVM Audio and Midi questions
For example, when you install a Sierra game it will ask you about what Music and Audio would you like to choose. So, for ScummVM:
Audio tab is referring to Music in Sierra games?
Midi tab is referring to Audio in Sierra games?
Thanks!
Audio tab is referring to Music in Sierra games?
Midi tab is referring to Audio in Sierra games?
Thanks!
- CaptainJei
- Posts: 200
- Joined: Wed Jun 15, 2011 3:57 am
Simon, I don't entirely understand your question, but I'll try to answer anyway.
In ScummVM the Audio tab is used to select your MIDI playback device (emulated or otherwise) and other settings. The MIDI tab lets you select a few more advanced settings. I usually leave the MIDI tab alone except in special cases. Does that help?
In ScummVM the Audio tab is used to select your MIDI playback device (emulated or otherwise) and other settings. The MIDI tab lets you select a few more advanced settings. I usually leave the MIDI tab alone except in special cases. Does that help?
"Audio" in SCI games refers to digital audio (sound effects, speech, digital music). "Music" refers to synthesized (MIDI) music.
In ScummVM, the Soundblaster effects are chosen, unless you specify that you want the (inferior, IMHO) MIDI ones. Speech and digital music are always enabled. As for synthesized music, you can select if you want it to use Adlib or MIDI (MT-32 for older games and/or GM/General MIDI for newer ones). These are the main options, but you can choose cards like CMS as well.
In ScummVM, the Soundblaster effects are chosen, unless you specify that you want the (inferior, IMHO) MIDI ones. Speech and digital music are always enabled. As for synthesized music, you can select if you want it to use Adlib or MIDI (MT-32 for older games and/or GM/General MIDI for newer ones). These are the main options, but you can choose cards like CMS as well.
- MusicallyInspired
- Posts: 1138
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Once more, PLEASE file a bug report of this with details on how to reproduce it. Otherwise, if this bug exists, it will be forgotten, and if it can't be reproduced, it can't be debugged and fixed. Thanks.MusicallyInspired wrote:Unless you have a real MT-32 (in some cases)...also, this has never worked for me and still doesn't. It always selects digital sounds regardless of what I pick.md5 wrote:In ScummVM, the Soundblaster effects are chosen, unless you specify that you want the (inferior, IMHO) MIDI ones.
- MusicallyInspired
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I've filed bug reports on this before and I've just been waiting for them to be resolved, since I didn't think you guys wanted duplicate bug reports. I was trying to be conscientious. If they were ever marked as solved then it was incorrect because it still does not work. I'll go ahead and file another bug report then.
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I think I found a bug on EcoQuest II when using "Edit Game..." options.
If I overwrite the global "Audio" options using "Edit Game... " and check "Override global audio settings" then set "Music Device" to "Microsoft GS Wavetable SW Synth or AdLib Emulator" the voice of the bad guy (white clothes) from the beginning of the game will not be heard.
If I overwrite the global "Audio" options using "Edit Game... " and check "Override global audio settings" then set "Music Device" to "Microsoft GS Wavetable SW Synth or AdLib Emulator" the voice of the bad guy (white clothes) from the beginning of the game will not be heard.
First: Please don't reply to unrelated posts, as it makes it hard to find your post afterwards.simonbelmont2 wrote:I think I found a bug on EcoQuest II when using "Edit Game..." options.
If I overwrite the global "Audio" options using "Edit Game... " and check "Override global audio settings" then set "Music Device" to "Microsoft GS Wavetable SW Synth or AdLib Emulator" the voice of the bad guy (white clothes) from the beginning of the game will not be heard.
Second: This is bug 6118. It is fixed in the daily version of ScummVM, and it will probably be included in the next bugfix stable release (1.5.1).
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I apologize for the misunderstanding md5 but in the first place that's why I asked about the Audio and Music options of ScummVM. Didn't know that was a bug (I was thinking that I did something wrong with my options or I didn't understand how to use them) and forgot to post about that issue for EcoQuest II (I've posted it later).
It's good to hear that this bug will be fixed in the next version.
It's good to hear that this bug will be fixed in the next version.
Kyrandia
OK so I'm a partial noob in here. but my question is about specifically the Kyrandia 2 Hand of Fate game. the sound effects in my version are kinda newer than I'm used to from the childhood and tbh I hate them. I'd like to find out how to get the old DOS kinda SFX. is there a data file somewhere or how do I determine exactly how my desired kind of SFX is called.
Thank You![/list]
Thank You![/list]
Re: Kyrandia
Currently the non-sampled SFX cannot be selected.Smewtheye wrote:OK so I'm a partial noob in here. but my question is about specifically the Kyrandia 2 Hand of Fate game. the sound effects in my version are kinda newer than I'm used to from the childhood and tbh I hate them. I'd like to find out how to get the old DOS kinda SFX. is there a data file somewhere or how do I determine exactly how my desired kind of SFX is called.
Thank You!