My question, for some reason (GUI frontend), i need to use a resolution of 640x224
For example, to play 320x200 games
If I use openGL, it streetch to max resolution, 640x224, and have bad scaling because 224 lines instead of 200 (the correct must be 640x200)
If i use the other OpenGL options, I just get 320x200 inside 640x224, 1:1 scaling
Any way to use a 2x1 scaling? 640x200 inside 640x224 with 8px borders on top and bottom?
This is using Scummvm 1.6
Latest dayly snapshot, just have two opengl option, filter and no filtering, and both just show 1:1, 320x200 inside 640x224
I made a image to show example
1 - This is the way normal OpenGL scummvm stretch, 640x224, instead of 640x200
2 - This way is other OpenGL options, just 320x200 inside 640x224
3 - This is what i need 640x200 inside 640x224
![Image](http://akihabara-online.com/Main/PC/scaling.gif)
Think this show in a 4:3 CRT TV, 640x224 is 4:3, even if in TFT looks wide
Thanks