Blurry lines

Ask for help with ScummVM problems

Moderator: ScummVM Team

Post Reply
leedaiger
Posts: 2
Joined: Wed Apr 11, 2018 12:56 pm

Blurry lines

Post by leedaiger »

ScummVM 2.1.2
Windows 10

Hi everyone,

This problem has been driving me nuts. I cannot get ScummVM to give me non-blurred lines anymore. I had an older version of ScummVM where everything was pixel perfect but I lost it by accident. Now I cannot reproduce the visuals for the love of god within the newest ScummVM (I have not modified the PC or any resolution settings). I have tried every single setting within ScummVM (all graphic, render, stretch modes, aspect ration correction on/off, graphic filter on/off). What am I missing?

I attach a picture of what I am seeing: https://drive.google.com/open?id=1IFCKT ... WKBSm_PPzB

Thanks for your help!
User avatar
Praetorian
ScummVM Developer
Posts: 927
Joined: Tue May 08, 2007 8:54 am
Location: Greece
Contact:

Re: Blurry lines

Post by Praetorian »

leedaiger wrote: Tue Jun 09, 2020 5:03 am ScummVM 2.1.2
Windows 10

Hi everyone,

This problem has been driving me nuts. I cannot get ScummVM to give me non-blurred lines anymore. I had an older version of ScummVM where everything was pixel perfect but I lost it by accident. Now I cannot reproduce the visuals for the love of god within the newest ScummVM (I have not modified the PC or any resolution settings). I have tried every single setting within ScummVM (all graphic, render, stretch modes, aspect ration correction on/off, graphic filter on/off). What am I missing?

I attach a picture of what I am seeing: https://drive.google.com/open?id=1IFCKT ... WKBSm_PPzB

Thanks for your help!
Please make the attached image publicly shared. I cannot see it as is.

However, by default I would try: "Filter graphics" disabled, render "Normal", "2x" or "3x" and (maybe) stretch mode "pixel perfect".
Also make sure that in your specific game's "Edit Game..." tabs you are not overriding any global settings -- or that your are overriding by setting the correct state for these options.
leedaiger
Posts: 2
Joined: Wed Apr 11, 2018 12:56 pm

Re: Blurry lines

Post by leedaiger »

Praetorian wrote: Tue Jun 09, 2020 9:25 am
leedaiger wrote: Tue Jun 09, 2020 5:03 am ScummVM 2.1.2
Windows 10

...

I attach a picture of what I am seeing: https://drive.google.com/open?id=1IFCKT ... WKBSm_PPzB

Thanks for your help!
Please make the attached image publicly shared. I cannot see it as is.

However, by default I would try: "Filter graphics" disabled, render "Normal", "2x" or "3x" and (maybe) stretch mode "pixel perfect".
Also make sure that in your specific game's "Edit Game..." tabs you are not overriding any global settings -- or that your are overriding by setting the correct state for these options.
Sorry, it's public now.

Your instructions failed me. I'm pretty sure that I tried every single setting combination. Every Scumm game has blurred outlines.

Graphics: 3x
Render: default
Stretch: Pixel-perfect
Aspect ratio correction: disabled
Fullscreen: disabled
Filter graphics: disabled

Graphics Overwriting (Edit game): disabled
User avatar
Praetorian
ScummVM Developer
Posts: 927
Joined: Tue May 08, 2007 8:54 am
Location: Greece
Contact:

Re: Blurry lines

Post by Praetorian »

leedaiger wrote: Tue Jun 09, 2020 11:35 am Your instructions failed me. I'm pretty sure that I tried every single setting combination. Every Scumm game has blurred outlines.

Graphics: 3x
Render: default
Stretch: Pixel-perfect
Aspect ratio correction: disabled
Fullscreen: disabled
Filter graphics: disabled

Graphics Overwriting (Edit game): disabled
Hm, I am not sure what the issue could be. Maybe someone else with more experience in the rendering and scaling algorithms could offer an explanation.

Or could it be some GPU related software that's doing some post-processing?
User avatar
criezy
ScummVM Developer
Posts: 980
Joined: Sat Sep 23, 2006 10:41 am
Location: West Sussex, UK

Re: Blurry lines

Post by criezy »

It could also possibly be the OS scaling the display if you are using a high-DPI screen. I am not familiar with Windows, but we have seen a similar issue with retina screens on macOS (macOS used to use nearest neighbour interpolation when scaling apps that do not natively support high-DPI screen, as is the case for ScummVM, but apparently this changed to use some sort of linear interpolation with macOS 10.14 under certain circumstances).
Post Reply