Will there be any option for alternative controllers or controls? I love Grim to death but even I have to admit that the default keyboard controls were a bit misery. I would very much welcome the option for gamepad support, alternative key binding, or in a LONG shot... mouse point & click support?
Thanks.
...bysmitty
Control options?
Moderator: ScummVM Team
really? I kinda like the controls:)
But in any case, there is a joystick option in residual, so I don't think mapping that to any gamepad/stick/control device should really be a problem in the future. And if I remember correctly, there is an option to enable mouse control in the debug console, but I guess aquadran can answer that more accurately.
But in any case, there is a joystick option in residual, so I don't think mapping that to any gamepad/stick/control device should really be a problem in the future. And if I remember correctly, there is an option to enable mouse control in the debug console, but I guess aquadran can answer that more accurately.
- MeddlingMonk
- Posts: 221
- Joined: Wed Jan 21, 2009 10:06 pm
I like the default controls, too, but it would also be nice to assign different keys (like for laptops or anyone who just feels like they'd like to change the key bindings). But mouse control? I don't know. Since the game was designed with the concept no mouse firmly in mind, it seems to be that would be pretty clunky (think hotspots, for instance) even if doable. Anyway, what's wrong with joysticks or gamepads (which the game already supports)?
- ezekiel000
- Posts: 443
- Joined: Mon Aug 25, 2008 5:17 pm
- Location: Surrey, England
- MeddlingMonk
- Posts: 221
- Joined: Wed Jan 21, 2009 10:06 pm
Thank you. I sort of wanted to say that myself more clearly than I did.Ezekiel000 wrote:I'd say no to mouse support it's not how the game was designed to be played...
As a general, personal, preference I'd like ResidualVM to stick close to it's ScummVM roots and just make the game playable on many platforms rather than go the Exult route (and I say that as someone who really likes Exult).
I'm sure you're right but I can't think of any examples. Except that, it suddenly comes to me (after 10+ years), that Manny is the friggin' cursor! That little epiphany makes the idea of mouse control seem really nuts....and I'm sure quite a few puzzles just won't work with mouse controls.
I do get how and why a lot of people don't like the lack of mouse control but like it or loath it, it's integral to the game's design. I can see the point of wanting the option, but still...
Yes, Manny is kind of the mouse cursor controlled by the keyboard. But you have to push button constantly when Manny is moving while with mouse a click is sufficient and some people prefer it. So I would let the gamers choose (of course only if it is possible to implement fully working mouse interface).MeddlingMonk wrote:Manny is the friggin' cursor!
- MeddlingMonk
- Posts: 221
- Joined: Wed Jan 21, 2009 10:06 pm
Yeah, but that means adding another interface element, and one that 'spoils' the intent of the designers. Of course, choice is a fine thing. It could all be academic if it isn't possible. And I suppose there's also the question of how far implementing the game might stray into modifying it.
And a discussion like this can go around in circles forever, so I think I'm going for force myself to get off now before anything bad happens.
And a discussion like this can go around in circles forever, so I think I'm going for force myself to get off now before anything bad happens.
- garrythefish
- Posts: 67
- Joined: Sun Jul 12, 2009 2:22 pm
that reminds me of a case with Sherlock Holmes: the Awakened and it's "Remastered Edition".
it was originally a first-person keyboard-driven adventure game, but it was later released also as third-person point and click. but this was first-person -> third person, thus the free-roaming area was relatively easily transform, but even there, there was much work.
http://www.youtube.com/watch?v=2s0JVcGK ... re=related
to make grim fandango point and click, a lot of redesigning should be overgone and adding much to the original game. some angles should added and the game is basicly pre-rendered 3D, so what is needed here is omnipotence (which would break established natural laws) to add another dimension without redesigning and altering the whole game.
so the choice is to reconsiliate tim schafer and lucasarts, so that he can make a new edition of the game, or a team should be made which would produce their own redesigned grim fandango, which i find would be herecy to change such a perfect game, or at least without tim schafer.
cheers
it was originally a first-person keyboard-driven adventure game, but it was later released also as third-person point and click. but this was first-person -> third person, thus the free-roaming area was relatively easily transform, but even there, there was much work.
http://www.youtube.com/watch?v=2s0JVcGK ... re=related
to make grim fandango point and click, a lot of redesigning should be overgone and adding much to the original game. some angles should added and the game is basicly pre-rendered 3D, so what is needed here is omnipotence (which would break established natural laws) to add another dimension without redesigning and altering the whole game.
so the choice is to reconsiliate tim schafer and lucasarts, so that he can make a new edition of the game, or a team should be made which would produce their own redesigned grim fandango, which i find would be herecy to change such a perfect game, or at least without tim schafer.
cheers