ResidualVM on PSP?!

General chat related to ScummVM, adventure gaming, and so on.

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Atrus
Posts: 20
Joined: Tue Nov 18, 2008 4:10 am
Location: Athens, Greece

ResidualVM on PSP?!

Post by Atrus »

Would it be possible in the near future?!

I can't think of a better portable to play GF on, taking into consideration its controls.

That would be awesome, indeed!
cafecalavera
Posts: 1
Joined: Sun May 31, 2009 10:05 am

Post by cafecalavera »

I know this is probably pretty obvious, but...

I WHOLEHEARTEDLY AGREE. Grim NEEDS to be playable on psp.

I can't imagine it being difficult to bring residual to the PSP.. I could be wrong.
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Longcat
Posts: 1061
Joined: Sat Sep 23, 2006 3:15 pm

Post by Longcat »

Well, if it's that easy, maybe one of you guys should do it.

Besides, ResidualVM isn't even finishable on the pc yet, and won't be in a good while. Then someone needs to do the port work. It is possible, but someone still needs to do all these things:P
Atrus
Posts: 20
Joined: Tue Nov 18, 2008 4:10 am
Location: Athens, Greece

Post by Atrus »

Portable gaming is the future, it's as simple as that...
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Longcat
Posts: 1061
Joined: Sat Sep 23, 2006 3:15 pm

Post by Longcat »

Someone still has to do the work, it's as simple as that:P
Atrus
Posts: 20
Joined: Tue Nov 18, 2008 4:10 am
Location: Athens, Greece

Post by Atrus »

True!!! :))
majmuns
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Joined: Tue Apr 08, 2008 3:04 pm

Post by majmuns »

I think to be honest guys, actually creating a stable platform on the PC would be a priority, then porting the code to different platforms would seem the more sensible choice.

Judging by GF minimum specs, I can't see why it wouldn't be possible to port it over to the PSP/Wii at a later date. I suppose if anyone wanted to port the code in unison while the project progressed that would be another option (obviously with the collaboration/consent of the ResidualVM team).
aquadran
ScummVM Developer
Posts: 110
Joined: Wed Sep 21, 2005 7:00 pm

Post by aquadran »

psp port will be in the future for sure, but right now it's not priority
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