Gamepads, and a Thanks.

General chat related to ScummVM, adventure gaming, and so on.

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Red_Breast
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Gamepads, and a Thanks.

Post by Red_Breast »

When I compile ScummVM I've always downloaded the source completely each time.
So I downloaded SVN Workbench earlier with Synaptic so I could set it up so I only needed to update the source each time.
A lot easier. At the same time I thought I'd add ResidualVM as I read the GUI has now been sorted. I also set it up so I could just update it each time.

With that I compiled and started ResidualVM to check the GUI and as I still have all the grim data files in a folder from the last time I checked it out it was easy to 'Add' it and have a look.

I don't know how Grim runs under Wine but it was great to see the game run so smoothly on my Debian box. I only ran into the hallway and talked to Eva though.

Checking all the thread titles I don't see any about gamepads. I noticed the option for them. Has anybody used a gamepad (with ResidualVM/Linux)? I have a Xbox360 wired pad but I've never used it with my Debian box. I have no idea if it's possible or not.
I found Grim and Monkey 4 a little easier with a gamepad back when I originally played them when they were released.

Thanks to all who are working on ResidualVM and Grim.
Last edited by segra on Thu Oct 29, 2009 4:42 pm, edited 1 time in total.
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ezekiel000
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Post by ezekiel000 »

I have a PS2 pad through a PS2/N64 to USB converter which works fine in most games in Ubuntu. But I just had a go and joypad is enabled in residual but it doesn't work.
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Red_Breast
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Post by Red_Breast »

Does it 'just work' or did you install a driver for the gamepad? Or is it a driver for the actual converter?

I think I need to google a bit and read up about how Linux handles gamepads.
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ezekiel000
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Post by ezekiel000 »

It just works no driver or settings other than saying it's a joystick. :D
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