
Long story... long.
Requirements are limited: residualvm source code (downloaded git snapshot just yesterday) and SDL-1.2.15 vanilla (I also had yasm installed - used during sdl build - but this isn't mandatory). Be sure to always use gcc4 when building both, otherwise residualvm won't build (gcc2 is too old). Just check running:
Code: Select all
setgcc
Code: Select all
setgcc gcc4
I detected a single flaw, namely, the game ran very slow when hardware acceleration was set. When I disabled hardware acceleration, everything went smooth. But this may be due to my system's settings (never fine tuned this OS).
Screenshots:

and

Again, thank you devs!