Audio issue: delay between lines of dialogue

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threeheadedmonkey
Posts: 3
Joined: Tue Dec 12, 2006 10:22 pm

Audio issue: delay between lines of dialogue

Post by threeheadedmonkey »

Thanks for all the work you're doing. I've noticed that, compared to the game played natively or via another launcher, Grim Fandango in ResidualVM has about 50 or 100 milliseconds of additional delay between lines of dialogue. At first I thouht my mind was playin tricks, but when I compare a bit of the game in ResidualVM to the same segment in a walkthrough, I can definitely hear a difference. It's small but noticeable. Does anybody else hear it? The dialogue is just less snappy, a tiny bit sluggish.
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Edit: this isn't consistently an issue. It's noticeable during the DOD sequence in Year 1, but at the beginning of year two, using the roulette panel in Manny's office, the croupier's dialogue runs abnormally fast.
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