Indiana Jones and the Infernal Machine

General chat related to ScummVM, adventure gaming, and so on.

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Delirious17
Posts: 11
Joined: Wed Jul 23, 2014 2:05 am

Indiana Jones and the Infernal Machine

Post by Delirious17 »

Good game to support perhaps?
Botje
Posts: 207
Joined: Thu Feb 28, 2013 5:48 pm

Re: Indiana Jones and the Infernal Machine

Post by Botje »

I've ordered a copy. Judging by the Wikipedia entry it might be closer to the Sith engine than the GrimE engine we currently support.
Let's see..
Delirious17
Posts: 11
Joined: Wed Jul 23, 2014 2:05 am

Re: Indiana Jones and the Infernal Machine

Post by Delirious17 »

Awesome! :o
Botje
Posts: 207
Joined: Thu Feb 28, 2013 5:48 pm

Re: Indiana Jones and the Infernal Machine

Post by Botje »

So, the disk arrived, and it's indeed MUCH closer to the sith engine than to GrimE.
Just about the only thing that is shared between the engines is iMuse for sound and 3DO files for objects.
The .GOB file format has been reverse engineered by others so extracting and displaying models should not take very long.
The scripting and AI on the other hand ...
Delirious17
Posts: 11
Joined: Wed Jul 23, 2014 2:05 am

Re: Indiana Jones and the Infernal Machine

Post by Delirious17 »

Neat, I remember gob files from jedi knight. Glad you're digging through the game!
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JohnnyWalker2001
Posts: 405
Joined: Mon Oct 16, 2006 1:27 pm
Location: London, UK

Re: Indiana Jones and the Infernal Machine

Post by JohnnyWalker2001 »

I think it's unlikely it will be added, Delirious17, as it doesn't use the same engine as the existing supported titles. Still, it'd be great if it did.
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