Is it faster than the old TinyGL and the TinySDGL fork out there?
Is it feasible to adapt into 8bpp with a mess of lookup tables without a big loss of speed?
Does it support fog and more blending functions?
Is it easily adaptable to something like an ioq3 fork? (GLSL shaders aren't a concern, and I've already prepared most of the renderer for an additive/subtract->alpha conversion path for PowerVR PCX2 that could adapt to deficiencies in TinyGL)
Sorry if these questions aren't strictly ResidualVM related. I don't even own any games for it
