Big fonts in ScummVM Android daily build's GUI
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Big fonts in ScummVM Android daily build's GUI
The daily builds have big fonts in the GUI, even in the options (you can only see the third number in the volume control instead of 192). The Play Store version (2.2.1) had small fonts but in the daily master build (2.3.0git) it had big fonts, actually. I've uninstalled the Play Store version because I want to play the ResidualVM games and my phone's resolution is 1280x720.
Last edited by Abandoned Witch on Sun Nov 29, 2020 2:20 pm, edited 1 time in total.
Re: Big fonts in ScummVM Android daily build's GUI
Yes, it is a known problem, unfortunately. The GUI wrongly thinks that you have something like 320x200 screen. Try to switch the Stretch mode to "Fit to Window", it does help in some situations.
Eugene
Eugene
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Re: Big fonts in ScummVM Android daily build's GUI
I tried using the available GUI Stretch modes but however, the font is still big. I hope the next build has small fonts like in the Play Store version though, but thanks anyway.
- Praetorian
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Re: Big fonts in ScummVM Android daily build's GUI
Do you mean that the Play Store version has plain looking font, whereas the daily dev build has a "bold"-looking styled font?Abandoned Witch wrote: ↑Sun Nov 29, 2020 2:38 pm I tried using the available GUI Stretch modes but however, the font is still big. I hope the next build has small fonts like in the Play Store version though, but thanks anyway.
Or is it that they are completely different size for you?
I am aware of the first issue (the "bold" looking font in the dailies), although I'm not sure what caused it and haven't had time to look much into it.
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Re: Big fonts in ScummVM Android daily build's GUI
I actually mean that the Play Store version (which I remember) has a plain looking font (which is small) and I can relate to those plain fonts, since it is also the font size that was used in some ports of ScummVM and it also fits with the screen size of my phone fully (which is 1280x720) but the dev builds have the same bold font which is used in the PC port (it's edges always gets cut off however)Praetorian wrote: ↑Sun Nov 29, 2020 8:56 pmDo you mean that the Play Store version has plain looking font, whereas the daily dev build has a "bold"-looking styled font?Abandoned Witch wrote: ↑Sun Nov 29, 2020 2:38 pm I tried using the available GUI Stretch modes but however, the font is still big. I hope the next build has small fonts like in the Play Store version though, but thanks anyway.
Or is it that they are completely different size for you?
I am aware of the first issue (the "bold" looking font in the dailies), although I'm not sure what caused it and haven't had time to look much into it.
- Praetorian
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Re: Big fonts in ScummVM Android daily build's GUI
Yes,I am not sure why this happened, or if it was an intentional change as part of a theme update.Abandoned Witch wrote: ↑Mon Nov 30, 2020 5:46 amI actually mean that the Play Store version (which I remember) has a plain looking font (which is small) and I can relate to those plain fonts, since it is also the font size that was used in some ports of ScummVM and it also fits with the screen size of my phone fully (which is 1280x720) but the dev builds have the same bold font which is used in the PC port (it's edges always gets cut off however)Praetorian wrote: ↑Sun Nov 29, 2020 8:56 pmDo you mean that the Play Store version has plain looking font, whereas the daily dev build has a "bold"-looking styled font?Abandoned Witch wrote: ↑Sun Nov 29, 2020 2:38 pm I tried using the available GUI Stretch modes but however, the font is still big. I hope the next build has small fonts like in the Play Store version though, but thanks anyway.
Or is it that they are completely different size for you?
I am aware of the first issue (the "bold" looking font in the dailies), although I'm not sure what caused it and haven't had time to look much into it.
I think it occurred around the time we merged with ResidualVM, but that could be a coincidence, or me not noticing it before.
That is to say this change wasn't intentional, from my part as a maintainer for the Android port, anyway.
If we find the cause of it, and it turns out that it's a regression or a side-effect, we will revert it.