I have a couple of questions regarding the use of ScummVM (for a long-lived project I'm planning), actual 3 questions

(The project I have in mind is a new SBC handheld device (Clamshell Pocket) for playing ScummVM games on the go, where it's also possible to continue the game on the big screen with the use of a charging pad, with HDMI out + wireless keyboard and mouse for these platforms: NES/SNES/C64/Amiga/ScummVM).
1.)
I was told ScummVM is not emulation but the real deal (simulation) for the targeted game. I have a degree in electronics and for work I'm implementing a FPGA
for a use-case at our department. This raises a question: There's a MiSTer project/product (actually a Terrasic DE10-Nano FPGA Development Kit with an extra SDRAM module) that uses lots of cores, one of them is ScummVM. What advantage had this over the use of ScummVM when using it for example with a dedicated version of Linux? I don't thing a FPGA has any advantage regarding authenticity/speed, am I correct in my assumption?
2.)
SInce the beginning ScummVM was my/the go-to platform to play Point and Click adventure, like Maniac Mansion, Monkey Island, Day of the Tantacle, etc.
Now-a-days it's also possible to play more arcade style games with the use of ScummVM, like Crusaders: No Remorse (dos game).
Is it feasable to use ScummVM to play NES/SNES/C64/Amiga games? Or is this simple put not possible?
3.)
Blade Runner is one of the more modern ScummVM games that asks a 'lot' on the hardware.
What would be the sweet spot, regarding hardware specs (CPU/RAM) to play these more modern games with ScummVM?
I hope to hear from someone of this great community.
Thanks so much in advance,
All the best, Jeroen