Saves between 2.6.0 and 2.5.1

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eviltrooper
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Joined: Mon Apr 18, 2022 6:12 pm

Saves between 2.6.0 and 2.5.1

Post by eviltrooper »

Hi,
Is it possible that saves that are make with 2.6.0 are not compatible with 2.5.1?

Problem is on my ARM dev I got 2.6.0 and on PS vita 2.5.1

I can’t load the saves from ARM on ps Vita.

I tried to install daily build on vita but it always crashes
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Praetorian
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Re: Saves between 2.6.0 and 2.5.1

Post by Praetorian »

eviltrooper wrote: Sat Apr 30, 2022 12:30 pm Hi,
Is it possible that saves that are make with 2.6.0 are not compatible with 2.5.1?

Problem is on my ARM dev I got 2.6.0 and on PS vita 2.5.1

I can’t load the saves from ARM on ps Vita.

I tried to install daily build on vita but it always crashes
What is the game that you're testing with? Are you getting a message that states that the save you're trying to load is incompatible or are you just not able to "see" the saved games from ScummVM?

If it's the second one, then perhaps the game target id is different between your ScummVM installations on the two platforms and you need to either rename the saved filenames' prefix to match the new target ID (on your ARM dev installation) or change the target ID from ScummVM's interface (in "Game Options..." for the game, it's the ID field) to match the target ID your saved filenames have as prefix.
eviltrooper
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Joined: Mon Apr 18, 2022 6:12 pm

Re: Saves between 2.6.0 and 2.5.1

Post by eviltrooper »

i tested it with "Curse of Monkey Island.

i use Cloud service from Scummvm..

on Emuelec i got 2.6.0git version of Scummvm..

on my Vita its 2.5.1 (daily build will not work)

i see the savegames, but on PS Vita they got no picture, and if i try to load it, i see the error Message


failed to load saved game from file comi-de.s01
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sev
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Re: Saves between 2.6.0 and 2.5.1

Post by sev »

The savegames are not guaranteed to be forward-compatible. There were recent enhancements to SCUMM save/load code format, this is why you cannot load those saves.

At the time we were developing 2.5.x nobody knew what 2.6.0 is bringing, which is natural.

But of course, you can load games from 2.5.1 in 2.6.0 without any problem. We always careful for not breaking backward compatibility.


Eugene
eviltrooper
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Joined: Mon Apr 18, 2022 6:12 pm

Re: Saves between 2.6.0 and 2.5.1

Post by eviltrooper »

Mhh okay..

Problem for me is I can’t find a aarch64 binary from 2.5.1 and the devs from emuelec compile always the latest git.

And the daily build for ps Vita will get C2-12828-1
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