In macOS Ventura (13.2) and ScummVM 2.7.0, I have noticed another strange behavior related to the mouse cursor.
It only appears to affect LucasArts games that use the original Scumm engine and also utilize a cross-hair cursor. Games using arrow cursors (i.e. as in Loom) are not affected.
The other important thing to note is that it only happens when using SDL Surface as the graphic mode and AdvMame as the scaler. No other combination exhibits the issue, as far as I can tell.
I have included some screenshots to illustrate. The artifacts are shaped like little angle rulers. The ones in Full Throttle are further away from the cross-hair.
Bug with cross-hair cursor?
Moderator: ScummVM Team
Bug with cross-hair cursor?
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- ff_cursor.jpg (463.82 KiB) Viewed 5103 times
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- monkey_cursor.jpg (447.45 KiB) Viewed 5103 times
Re: Bug with cross-hair cursor?
There have been various fixes to cursor display since the release, so its possible that the issue is already fixed in daily builds (using the ScummVM latest download and not ScummVM stable). If not then creating a ticket on https://bugs.scummvm.org/ would be good so that this gets visibility and is not forgotten.
- Raziel
- ScummVM Porter
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- Joined: Tue Oct 25, 2005 8:27 am
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Re: Bug with cross-hair cursor?
Local build from yesterday and i can confirm the behaviour.
https://bugs.scummvm.org/ticket/14308
@almeath
Please add any more information you might have to the tracker item
Could you please also check https://bugs.scummvm.org/ticket/14309 and see if it affects you aswell (i'm suspecting a big endian problem or some bug in my opengl/gl4es version)
https://bugs.scummvm.org/ticket/14308
@almeath
Please add any more information you might have to the tracker item
Could you please also check https://bugs.scummvm.org/ticket/14309 and see if it affects you aswell (i'm suspecting a big endian problem or some bug in my opengl/gl4es version)
Re: Bug with cross-hair cursor?
Thanks for posting the ticket @Raziel. If I have anything else useful to add I will do so.
I checked the other ticket you mentioned, and tested Ringworld 1 and Simon the Sorcerer 1.
Using OpenGL and "x1" normal scaling, I do not experience the same cursor problems. Everything looks fine to me. See below.
I tested the downloadable build of 2.7.0 as well as my own custom-build of 2.7.0., which I made to avoid the issue reported in this thread: viewtopic.php?t=16801
I checked the other ticket you mentioned, and tested Ringworld 1 and Simon the Sorcerer 1.
Using OpenGL and "x1" normal scaling, I do not experience the same cursor problems. Everything looks fine to me. See below.
I tested the downloadable build of 2.7.0 as well as my own custom-build of 2.7.0., which I made to avoid the issue reported in this thread: viewtopic.php?t=16801
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- simon.png (166.7 KiB) Viewed 4936 times
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- ringworld2.png (181.13 KiB) Viewed 4936 times
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- ringworld.png (160.66 KiB) Viewed 4936 times
- Raziel
- ScummVM Porter
- Posts: 1538
- Joined: Tue Oct 25, 2005 8:27 am
- Location: a dying planet
- Contact:
Re: Bug with cross-hair cursor?
Thanks a lot for testing.
Seems to be a Big Endian or ogles2 Problem on my end
Seems to be a Big Endian or ogles2 Problem on my end