Hey there,
General question.
Should ScummVM (still?) work if no OpenGL whatsoever is available on a target platform?
Is there (still?) a fallback to software rendering and could it be that this fallback is bugged/regressed?
Right now ScummVM starts with a black screen/window, even if sdl surface/software rendering is used in the .ini or with start option --renderer=software
"WARNING: OpenGLGraphicsManager::endGFXTransaction: Could not load any graphics mode!!!"
Any ideas?
Thanks a lot
ScummVM usage on non-OpenGL targets
Moderator: ScummVM Team
Re: ScummVM usage on non-OpenGL targets
The --renderer option is for 3D games (e.g. to choose between OpenGL and TinyGL). The option you want here to select the Surface SDL graphics mode is --gfx-mode.