Hi
Today i friend show me in his Laptop(PC) Gobliins (Mac) using ScummVM (SVN). When the game started it had music!
Is it working at 100%?
Gobliiins - No music in the Macintosh version ?
Moderator: ScummVM Team
Re: Gobliiins - No music in the Macintosh version ?
Weird question. You saw it by yourself, it works.fac wrote:Hi
Today i friend show me in his Laptop(PC) Gobliins (Mac) using ScummVM (SVN). When the game started it had music!
Is it working at 100%?
Eugene
- DrMcCoy
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Errr, there are still some problems with the music:
1) The current table which music is played where in Gob1 was picked at random, it's not what it should be
2) One of Gob1's tracks isn't played correctly at all
3) On at least one track from Gob2 (which uses the same format), the percussion isn't played correctly (that wasn't like that in the stand-alone player, it must have slipped in while stuffing it into ScummVM, I can't find where though, atm)
1) The current table which music is played where in Gob1 was picked at random, it's not what it should be
2) One of Gob1's tracks isn't played correctly at all
3) On at least one track from Gob2 (which uses the same format), the percussion isn't played correctly (that wasn't like that in the stand-alone player, it must have slipped in while stuffing it into ScummVM, I can't find where though, atm)
Any progress?DrMcCoy wrote:Errr, there are still some problems with the music:
1) The current table which music is played where in Gob1 was picked at random, it's not what it should be
Can the table be extracted from the original data file? Can it be added manually? (it's possible to identify the correct music using a Mac or a Mac emulator).
- DrMcCoy
- ScummVM Developer
- Posts: 595
- Joined: Sat Dec 17, 2005 1:33 pm
- Location: Braunschweig, Germany
- Contact:
Hmm, I completely forgot about that.fac wrote:Any progress?
No, it's in the executable.fac wrote:Can the table be extracted from the original data file?
And from what I've seen, despite there being a table, the music seems to be selected randomly for each scene/screen, so that's what ScummVM does now in the SVN version (and the next daily build).
ScummVM's readme file don't have any hotkey for Gobliiins (Gob engine). Is it possible to change volume, disable/enable music, ...?DrMcCoy wrote: And from what I've seen, despite there being a table, the music seems to be selected randomly for each scene/screen, so that's what ScummVM does now in the SVN version (and the next daily build).