I`m trying to optimize a gl4es build of ScummVM on my platform and while it runs fine (and way faster than the GL counterpart) i' m puzzled as to why it doesn't *seem* to pick up/use the correct driver.
When starting an AGS game i this
where the driver 'D3D9' sometimes can be driver 'OGL', but in both cases it doesn't find it and instead falls back to ScummVM 2D rendererGame native resolution: 320 x 200 (32 bit)
Graphic settings: driver: D3D9, windowed: no, screen size: 0 x 0, game scale: proportional
Graphic settings: refresh rate (optional): 0, vsync: 0
Requested graphics driver 'D3D9' not found, will try existing drivers instead
Graphics driver set: ScummVM 2D renderer
Graphics mode set: 320 x 200 (32-bit) fullscreen desktop
Graphics mode set: refresh rate (optional): 0, vsync: 0
Is that considered normal?
Shouldn't it use an OpenGL or gl4es driver instead?
Do i need to add the correct driver to ScummVM first for it to be found?
Don't get me wrong , it *IS* faster, but maybe i could squeeze even more speed out of it by using a native GL/gl4es driver instead, or maybe not?
Thanks a lot for any info