Need Help with Accessing Debugging in KQ3

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ArthurWalden
Posts: 31
Joined: Wed Nov 29, 2023 3:30 pm

Need Help with Accessing Debugging in KQ3

Post by ArthurWalden »

I am experiencing some odd glitch involving the conversations for the mice in the hold of the pirate ship. After reporting that the mice conversations were simply not triggering, a developer looked into it and posted this message on my ticket:

Okay, there are 5 mice dialogs available and they are chosen at random
when the mice are near another.
And strangely it seems in your saved games all 5 mice dialogs have been
exhausted.
The game won't repeat a text that has already been shown.
and after one text, you will have to wait 2 minutes for another text to
happen.

You can reset the dialog flags by using the following debug commands:
setflag 193 0
setflag 194 0
setflag 195 0
setflag 196 0
setflag 197 0

after doing that I can see the dialog to appear again, as it should be.

I greatly appreciate m_kiewicz's help, but I have no experience with accessing debug mode on ScummVM at all. Can someone point me in the right direction so I can learn how to do this?
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Praetorian
ScummVM Developer
Posts: 882
Joined: Tue May 08, 2007 8:54 am
Location: Greece
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Re: Need Help with Accessing Debugging in KQ3

Post by Praetorian »

While playing the game, press Ctrl+Alt+D for the Windows version of ScummVM to bring up the debugger console window.

Enter the commands (or help)

Press Esc or enter the "exit" command to return back to the gameplay proper. Some debug commands may close the debugger console by themselves.
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