how to add own md5 checksums to scumm-md5.h

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gabberhead
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Joined: Tue Sep 22, 2020 11:55 am

how to add own md5 checksums to scumm-md5.h

Post by gabberhead »

i am trying to build scummvm for windows myself, only with the scumm engine support. compiling works fine. no problems. now i am trying adding some md5 checksums from my modifications of some scumm games, especially loom ega dos and monkey 1 dos vga.
i made the entries in scumm-md5.txt in the devtools folder. but how can i make a new scumm-md5.h with md5table.cpp? i am compiling scummvm on windows with mingw64. thanx for the help :)
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Praetorian
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Re: how to add own md5 checksums to scumm-md5.h

Post by Praetorian »

gabberhead wrote: Mon Nov 04, 2024 12:18 pm i am trying to build scummvm for windows myself, only with the scumm engine support. compiling works fine. no problems. now i am trying adding some md5 checksums from my modifications of some scumm games, especially loom ega dos and monkey 1 dos vga.
i made the entries in scumm-md5.txt in the devtools folder. but how can i make a new scumm-md5.h with md5table.cpp? i am compiling scummvm on windows with mingw64. thanx for the help :)
Try:

Code: Select all

make devtools/md5table
devtools/md5table.exe  --c++  < devtools/scumm-md5.txt > devtools/scumm-md5.h
With the above commands the new scumm-md5.h will be created under the devtools folder.
gabberhead
Posts: 25
Joined: Tue Sep 22, 2020 11:55 am

Re: how to add own md5 checksums to scumm-md5.h

Post by gabberhead »

thanx :) it worked. one small question i have. for starting scummvm, there are some dll files neede. how can i integrate them into the exe, without to have it in the same folder as the exe.
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