"Could not find any engine capable of running the selected game"

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tamachan87
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"Could not find any engine capable of running the selected game"

Post by tamachan87 »

I'm trying to run the latest standalone version of ScummVM (2.9.0 (Dec 18 2024)) but any game I try gives the error message "Could not find any engine capable of running the selected game".

I can confirm each game has a `.scummvm` file in its root with the appropriate keyword. These same games do run in the RetroArch ScummVM core, but that has its own problems that I doubt will be addressed.

Has anyone had the same issue and how would I go about resolving it?
digitall
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Re: "Could not find any engine capable of running the selected game"

Post by digitall »

Adding those .scummvm files is associated with Retroarch and is not required for ScummVM.

Please see the documentation, specifically https://docs.scummvm.org/en/v2.8.0/use_ ... games.html
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Praetorian
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Re: "Could not find any engine capable of running the selected game"

Post by Praetorian »

In addition to what Digital wrote, the recent official ScummVM "core" for Retroarch should not need those extra ".scummvm" files either.

And for the standalone ScummVM 2.9.0 on Android, this documentation page details how games stored in external storage (eg. an SD Card) should be added in modern Android devices. There's a special one-time procedure required to setup proper access for ScummVM to your game's (parent) folder:
https://docs.scummvm.org/en/latest/othe ... ding-games

What is not mentioned in our documentation is that, alternatively, you could make use of the ScummVM app's own internal or external storage. Storing games, saved games or other files (eg. soundfonts) there means that they will be wiped (deleted) when uninstalling or downgrading the app, so you'd have to keep your own backups (or use the Cloud synch system customized accordingly). You will also be limited by the available integrated storage of your device, which is likely limited compared to an external physical SD Card. But, as an advantage, you won't have to go through the SAF process, and will get better performance for games with multiple data files, since unfortunately SAF is known to perform badly in those cases.
tamachan87
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Re: "Could not find any engine capable of running the selected game"

Post by tamachan87 »

digitall wrote: Tue Jan 14, 2025 12:15 am Adding those .scummvm files is associated with Retroarch and is not required for ScummVM.

Please see the documentation, specifically https://docs.scummvm.org/en/v2.8.0/use_ ... games.html
I added those .scummvm files to run them in Retroarch to compare to the standalone. It's neither here nor there, unless those files being present are causing this issue with the standalone?
tamachan87
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Joined: Sat Dec 28, 2024 8:38 am

Re: "Could not find any engine capable of running the selected game"

Post by tamachan87 »

Praetorian wrote: Tue Jan 14, 2025 10:03 am In addition to what Digital wrote, the recent official ScummVM "core" for Retroarch should not need those extra ".scummvm" files either.

And for the standalone ScummVM 2.9.0 on Android, this documentation page details how games stored in external storage (eg. an SD Card) should be added in modern Android devices. There's a special one-time procedure required to setup proper access for ScummVM to your game's (parent) folder:
https://docs.scummvm.org/en/latest/othe ... ding-games

What is not mentioned in our documentation is that, alternatively, you could make use of the ScummVM app's own internal or external storage. Storing games, saved games or other files (eg. soundfonts) there means that they will be wiped (deleted) when uninstalling or downgrading the app, so you'd have to keep your own backups (or use the Cloud synch system customized accordingly). You will also be limited by the available integrated storage of your device, which is likely limited compared to an external physical SD Card. But, as an advantage, you won't have to go through the SAF process, and will get better performance for games with multiple data files, since unfortunately SAF is known to perform badly in those cases.
Okay, I reimported the games into the standalone, but unfortunately I still can't launch them from ES-DE. But I guess that's a question for them. Thanks for the help.
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Praetorian
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Re: "Could not find any engine capable of running the selected game"

Post by Praetorian »

tamachan87 wrote: Fri Jan 17, 2025 5:38 amI added those .scummvm files to run them in Retroarch to compare to the standalone. It's neither here nor there, unless those files being present are causing this issue with the standalone?
In general, the presence of the ".scummvm" files should not cause side-effects for scummvm standalone.

But as I've written above, in the latest official scummvm core for retroarch, these files are not needed any more.
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