MetalSnake wrote:Is there something like optimal options to get the best looking result?
If there was, there wouldn't be any need for options, would there?
MetalSnake wrote:
For example there are alot of Graphics mode and I have no clue what these all will look like, or what exactly they do, plus there are a few Render modes.
Graphics modes are a matter of taste. My impression is that the
AdvMame and
HQ ones are the most popular, but I don't know.
From what I understand, render modes only work on a few of the older games, and actually
degrade the graphics by simulating CGA (4 colours?) and Hercules (monochrome) graphics, instead of 16 colours.
MetalSnake wrote:
Same goes to Audio with it's Music driver, MIDI with SoundFonts (??) and different modes.
The
SoundFont setting is only used by the FluidSynth (emulated MIDI) and, I believe, CoreAudio (OS X) music drivers. For other ones, it may be possible to set the SoundFont outside ScummVM.
As for which music driver to use... If the game uses digitized music, this setting has no effect. It's only for synthesized music. I don't have an MT-32, or the means to se the MT-32 emulator, so for me it's generally a choice between (emulated) Adlib and native MIDI. In most cases, MIDI sounds better. For some, I prefer the Adlib sound.
For some of the old games, native MIDI is not an option. For the really ancient ones, even Adlib might not be available; only the PC speaker music. (In the latter case, PCjr sounds better than PC Speaker)
If you can't hear any difference between MIDI, Adlib and/or PCjr, it probably means that there was no such music for the particular game, so ScummVM had to default to a different driver.