ScummVM Turns 5 Years Old
Moderator: ScummVM Team
ScummVM Turns 5 Years Old
On the 5th of October, 2006, ScummVM has turned 5 years old.
Also, today, there was supposed to be a coup where JavacatVM takes over ScummVM, but that failed.
I would just like to say Happy Birthday to ScummVM! And, may there be many more years of ScummVM!
Also, today, there was supposed to be a coup where JavacatVM takes over ScummVM, but that failed.
I would just like to say Happy Birthday to ScummVM! And, may there be many more years of ScummVM!
Nice news!
I hope we will see some news on the main page and some information about the "paypal sucks" soon too.
http://logs.scummvm.org/log.php?log=scu ... .22Sep2006
LOL
Does it is Javacat the official Java fanatic troll of the channel?
Another nice news could be releasing HorrorSoft's Personal Nighmare as freeware, in the style of Revolution Software (Lure of the Tempress) and Interactive Binary Illusions (Flight of the Amazon Queen). This HorrorSoft game title is impossible to find in original form and sadly it seems quite unknown too.
About the poll: I'm a mad adventure game fanatic and want ALL THEM. Please add the ALL option
I hope we will see some news on the main page and some information about the "paypal sucks" soon too.
http://logs.scummvm.org/log.php?log=scu ... .22Sep2006
LOL
Does it is Javacat the official Java fanatic troll of the channel?
Another nice news could be releasing HorrorSoft's Personal Nighmare as freeware, in the style of Revolution Software (Lure of the Tempress) and Interactive Binary Illusions (Flight of the Amazon Queen). This HorrorSoft game title is impossible to find in original form and sadly it seems quite unknown too.
About the poll: I'm a mad adventure game fanatic and want ALL THEM. Please add the ALL option
- eriktorbjorn
- ScummVM Developer
- Posts: 3560
- Joined: Mon Oct 31, 2005 7:39 am
I didn't realize we had enough developers to be able to assign priorities. For most of the game engines, it seems to be a case of either the one or two developers working on it have the time to do it, or they don't.The Madventurer wrote:In a project like ScummVM, is good to know what the user wants and sometimes is nice asigning more priority to the stuff the user wants more
Yes, sadly that's one of the ScummVM problems actually. The number of developers and the activity is reduced considerably in this year, it seems is quite necessary to attract more active developers to the projecteriktorbjorn wrote:I didn't realize we had enough developers to be able to assign priorities. For most of the game engines, it seems to be a case of either the one or two developers working on it have the time to do it, or they don't.The Madventurer wrote:In a project like ScummVM, is good to know what the user wants and sometimes is nice asigning more priority to the stuff the user wants more
I found a spanish site mentioning this (in spanish) and the current donation problem too: http://dciberia.net/tiki-read_article.p ... mzone=show
Discworld 1 and 2 work best on windows 2000/Xp (Discworld I work with sound with Dosbox and discworld II no require any other software to work the only problem if this game work only to the root on C directory)
Your software will be probably the first to support Toonstruck on machines using another thing that Windows98
Your software will be probably the first to support Toonstruck on machines using another thing that Windows98
Windows users must understand that there are people that not use the Microsoft operating system, specially certain Mac and Linux users. It can be difficult to understand for those people, but it occours.
ScummVM is a great opportunity for playing our loved adventure games on a wide variety of platforms, not only as an app for playing games if not runs on Windows XP or DosBOX.
Despite of most people in the world using the crap operating system from Microsoft, most ScummVM developers are Linux users.
ScummVM is a great opportunity for playing our loved adventure games on a wide variety of platforms, not only as an app for playing games if not runs on Windows XP or DosBOX.
Despite of most people in the world using the crap operating system from Microsoft, most ScummVM developers are Linux users.
Discworld 1 works with DOSBox or VDMSound in XP. Discworld 2 has both Windows and DOS installations. The Windows version doesn´t work in Windows XP (even in the root of C directory). The DOS version works with DOSBox and it needs rather complicated setup without it.Laskov wrote:Discworld 1 and 2 work best on windows 2000/Xp (Discworld I work with sound with Dosbox and discworld II no require any other software to work the only problem if this game work only to the root on C directory) Your software will be probably the first to support Toonstruck on machines using another thing that Windows98
http://vogons.zetafleet.com/viewtopic.p ... ld&start=0
Toonstruck also works in DOSBox.
So far the money were used to buy several games. There are not that much of them, just see project page on sf.net who and when donated some. That's why it is not the big issue., we never had plenty of donations. However, several hundreds bucks to buy Interactive Disassembler wouldn't hurt.kedest83 wrote:then who gets the money?
Eugene