Palm port compile instruction anywhere?
Moderator: ScummVM Team
Palm port compile instruction anywhere?
I'm trying to compile the PalmOS port from its source code but can't find any information on how to do it.
I have MinGW set up on my Windows XP machine and have compiled Win32 version in the past but I am a newbie to the Palm arena.
Would I need code warrior? If so, which version? How should I set up the IDE/compiler environment, etc.?
If anybody could add some info on the Compiling ScummVM wiki page for the PalmOS port it'd be very much appreciated.
I have MinGW set up on my Windows XP machine and have compiled Win32 version in the past but I am a newbie to the Palm arena.
Would I need code warrior? If so, which version? How should I set up the IDE/compiler environment, etc.?
If anybody could add some info on the Compiling ScummVM wiki page for the PalmOS port it'd be very much appreciated.
I'm bumping this thread, because apparently we are still waiting for the instructions.
Since the Palm OS port is considered a kind of official one, it would be VERY nice to have some build instructions at least, because nobody seems to care actually building it.
So pretty please, those of you enlightened, who might read this message, would you please share your knowledge and/or build the latest version and put it on the downloads section. I believe it would be a nice contribution, so maybe other developers can pick up this abandonned piece of code, and create some improved versions in the future.
Thanks.
Since the Palm OS port is considered a kind of official one, it would be VERY nice to have some build instructions at least, because nobody seems to care actually building it.
So pretty please, those of you enlightened, who might read this message, would you please share your knowledge and/or build the latest version and put it on the downloads section. I believe it would be a nice contribution, so maybe other developers can pick up this abandonned piece of code, and create some improved versions in the future.
Thanks.
last news i have is 'I'll try to complete rapidly the key mapper so that I can release the new version, so, stay tuned!'. its from Chrilith's web site and its already 2 months old....
actually i would be happy if i would be able to compile it myself, maybe i would even be able to help with developing if i will get into code well enough
actually i would be happy if i would be able to compile it myself, maybe i would even be able to help with developing if i will get into code well enough
Hi guys,
Sorry to be away for so long.
Yesterday I've updated my code and compile all 21 engines successfuly for both Zodiac and Classic OS5. Many new engines are not working right now mainly because of aligment issues.
About key mapper I'll try to use the new built-in one as soon as the code has been fixed - do not reinvent the wheel
I've tested some engines on my Zodiac and it still run pretty well. Now, I have to re-implement the sound on OS5 and I'll be able to release a new test version.
Let me know if I'm missing something!
Sorry to be away for so long.
Yesterday I've updated my code and compile all 21 engines successfuly for both Zodiac and Classic OS5. Many new engines are not working right now mainly because of aligment issues.
About key mapper I'll try to use the new built-in one as soon as the code has been fixed - do not reinvent the wheel
I've tested some engines on my Zodiac and it still run pretty well. Now, I have to re-implement the sound on OS5 and I'll be able to release a new test version.
Let me know if I'm missing something!
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- Joined: Fri Apr 27, 2007 7:04 pm