I'm Interested to use Scumm (scummvm) for a new Adventure
1. Is this okey with the license?
2. Where I can find the scumm syntax and commands ?
or a "how to do"
(I dont want to write a own "scumm")
ScummVM for new comercial Adventures
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@trin:
At least you could have wrote something original, now couldn't you?
@The_Master:
Read this:
http://www.scummvm.org/faq.php#AEN73
Best regards!
Joachim
At least you could have wrote something original, now couldn't you?
@The_Master:
Read this:
http://www.scummvm.org/faq.php#AEN73
Best regards!
Joachim
Re: ScummVM for new comercial Adventures
It is not clea what do you mean by this. SCUMM is a proprietary language and we don not offer any tools for creating the games, just playing already ready data.The_Master wrote:I'm Interested to use Scumm (scummvm) for a new Adventure
According to GPL if you'll use ScummVM, you should leave your engine code open, though it says nothing about game data, and you may leave that closed.The_Master wrote: 1. Is this okey with the license?
We don't know. Actually there were some chunks of SCUMM code in David Fox talk at assembly'04, so you may take a look of that. THough there were some about 10 lines of code, not all syntax. We represent that in C-like sytax which is different from original BASIC-like language.The_Master wrote: 2. Where I can find the scumm syntax and commands ?
or a "how to do"
Your best bet here would be AGS. For example, Fatman Adventures were commercial game, created on top of AGS, and later was freewared by the authors.The_Master wrote:(I dont want to write a own "scumm")
AGS has good advantages like closed data format, free development environment, strong and experienced community, etc.
Eugene