Simon the Sorcerer 1 Amiga unknown Versions

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Rominator
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Simon the Sorcerer 1 Amiga unknown Versions

Post by Rominator »

Simon 1 Amiga AGA German

MD5s of your game version are unknown. Please, report following data to
ScummVM team along with your game name and version:
gameamiga: a2de9553f3b73064369948b5af38bb30
icon.pkd: 565ef7a98dcc21ef526a2bb10b6f42ed
stripped.txt: c649fcc0439766810e5097ee7e81d4c8
tbllist: f9d5bf2ce09f82289c791c3ca26e1e4b

Simon 1 Amiga German

MD5s of your game version are unknown. Please, report following data to
ScummVM team along with your game name and version:
ICON.PKD: 565ef7a98dcc21ef526a2bb10b6f42ed
gameamiga: 634c82b7a0b760214fd71add328c7a00
icon.pkd: 565ef7a98dcc21ef526a2bb10b6f42ed
stripped.txt: f5fc67db3b8c5283cda51c43b98a74f8
tbllist: f9d5bf2ce09f82289c791c3ca26e1e4b
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Raziel
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Post by Raziel »

Amiga AGA-CD32

gameamiga: ec5358680c117f29b128cbbb322111a4
icon.pkd: 8ce5a46466a4f8f6d0f780b0ef00d5f5
stripped.txt: 59be788020441e21861e284236fd08c1
tbllist: f9d5bf2ce09f82289c791c3ca26e1e4b

;-) hehe, sorry, couldn't resist
Kirben
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Post by Kirben »

I added details for the German version of Simon the Sorcerer 1 (Amiga AGA) to ScummVM CVS, the change will be in the next ScummVM snapshot.

We don't know if the Amiga ECS version will be supported at this stage, so we aren't taking any md5 details for it at the moment.
Last edited by Kirben on Sun Nov 20, 2005 10:10 am, edited 1 time in total.
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Post by Kirben »

Raziel wrote:Amiga AGA-CD32
gameamiga: ec5358680c117f29b128cbbb322111a4
icon.pkd: 8ce5a46466a4f8f6d0f780b0ef00d5f5
stripped.txt: 59be788020441e21861e284236fd08c1
tbllist: f9d5bf2ce09f82289c791c3ca26e1e4b
Is that the German version of Simon the Sorcerer 1 for Amiga CD32? as I have the English version and those details don't match.
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Raziel
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Post by Raziel »

Kirben wrote:
Raziel wrote:Amiga AGA-CD32
gameamiga: ec5358680c117f29b128cbbb322111a4
icon.pkd: 8ce5a46466a4f8f6d0f780b0ef00d5f5
stripped.txt: 59be788020441e21861e284236fd08c1
tbllist: f9d5bf2ce09f82289c791c3ca26e1e4b
Is that the German version of Simon the Sorcerer 1 for Amiga CD32? as I have the English version and those details don't match.
iirc there wasn't ever a german talkie of Simon 1.
This is the english talkie for the Amiga-CD32 console.

I'm not sure, but stating from the CD-Roms name it's a re-release.
The CD-Rom is called: "CD32_Test" :-)

But it's got coloured front and rear CD-cover and a b/w manual
in three languages (English, German, Français)
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Post by Kirben »

I thought there was only an English release of the Amiga CD32 version too, but thought I better check on language anyway.

I have the exact Amiga CD32 version, that you have described. Also included a card with Amiga CD32 specific details, a card to order hints and a card for registration.

Does the game run under ScummVM 0.8.0? The graphics aren't decoded correctly but should hear sound effects and speech. Would be best way to confirm files aren't corrupt, since they don't match our current md5 details.
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Post by Raziel »

Kirben wrote:I thought there was only an English release of the Amiga CD32 version too, but thought I better check on language anyway.

I have the exact Amiga CD32 version, that you have described. Also included a card with Amiga CD32 specific details, a card to order hints and a card for registration.

Does the game run under ScummVM 0.8.0? The graphics aren't decoded correctly but should hear sound effects and speech. Would be best way to confirm files aren't corrupt, since they don't match our current md5 details.
I don't have the three cards you mentioned, otoh i bought it second-hand.

Game runs under 0.8.0!

What it does:

1. Sound effects and speech is played

Restrictions as you pointed out:

1. Graphics aren't decoded
2. No music is played

This is what i get on the log output:

Trying to start game 'Simon the Sorcerer 1 Talkie (Amiga CD32)'
ec5358680c117f29b128cbbb322111a4 gameamiga
Match found in database: target simon1cd32, language English (US), platform Amiga
WARNING: readSfxFile: Can't load sfx file SFXXXX05!
WARNING: Invalid code in VOC file : 128!

the last line is repeated about 30 times and then the intro is over
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Kaminari
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Post by Kaminari »

The Amiga soundtrack is in ProTracker format, and I'm not sure if ScummVM has any support for MOD at all.
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Post by Kirben »

I added the details for that version of Simon the Sorcerer 1 (Amiga CD32), the changes are in the current ScummVM snapshots.

There is currently no music support for the Amiga versions in ScummVM. The ProTracker format is used for music in all the Amiga versions and the music files in the disk releases were packed too.
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Raziel
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Post by Raziel »

Kirben wrote:I added the details for that version of Simon the Sorcerer 1 (Amiga CD32), the changes are in the current ScummVM snapshots.

There is currently no music support for the Amiga versions in ScummVM. The ProTracker format is used for music in all the Amiga versions and the music files in the disk releases were packed too.
Hmm, isn't there Protracker MOD support in SDL_Mixer already?

Or is ScummVM using another method to output sound?
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Post by Kirben »

Raziel wrote: Hmm, isn't there Protracker MOD support in SDL_Mixer already?

Or is ScummVM using another method to output sound?
SDL_Mixer provides MOD support, but isn't used by ScummVM, due to portability reasons. Several ports of ScummVM use custom backends for better performance, check http://wiki.scummvm.org/index.php/Platforms
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Post by Raziel »

Kirben wrote:
Raziel wrote: Hmm, isn't there Protracker MOD support in SDL_Mixer already?

Or is ScummVM using another method to output sound?
SDL_Mixer provides MOD support, but isn't used by ScummVM, due to portability reasons. Several ports of ScummVM use custom backends for better performance, check http://wiki.scummvm.org/index.php/Platforms
I see, so solutiopn would be to implement Protracker support into ScummVM?
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Post by Kirben »

Raziel wrote: I see, so solutiopn would be to implement Protracker support into ScummVM?
Yes, patches are welcome :P
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Post by Raziel »

Kirben wrote:
Raziel wrote: I see, so solutiopn would be to implement Protracker support into ScummVM?
Yes, patches are welcome :P
Ooch, i can't code myself :-(
Well, a little AREXX, but that's it.

Hmm, will have to dig a little, maybe i can find an Amiga player with source access

edit: Dunno, if it's of any help, but take a look here: http://neoscientists.org/~tmueller/ptplay/
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Post by eriktorbjorn »

Kirben wrote:SDL_Mixer provides MOD support, but isn't used by ScummVM, due to portability reasons. Several ports of ScummVM use custom backends for better performance, check http://wiki.scummvm.org/index.php/Platforms
If MikMod or ModPlug supports Protracker MOD music, I assume we could borrow code from there.

But I can't do it: I wouldn't have anything to test it with.
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