When I enter the cave where the templars are preforming the ritual at the end of the game, the screen does not scroll to the right - it ever moves to revel the chanting templars, cutting out much of the end drama. Now, it might have been a while a ago since I played the game on my Win98 machine, but I am certain that this did not happen:
Full size
Full size
I use ScummVM v. 8, though the save games were made under ScummVM 7 (though the error also crops up there) - and yes I am running it through a filter - but I have tried turning it off to no effect.
Thank you in advance - if this has already been fixed - then I am sorry to have bothered you.
Graphics problem at the end of "Broken Sword 1" (S
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- eriktorbjorn
- ScummVM Developer
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- Joined: Mon Oct 31, 2005 7:39 am
Re: Graphics problem at the end of "Broken Sword 1"
I never played it with the original interpreter, but I did see something that might have looked like the second image (it's hard to tell, it was over so quickly) at the very end of the scene, as George and Nico run away: the character seemed to vanish much too early.
- eriktorbjorn
- ScummVM Developer
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- Joined: Mon Oct 31, 2005 7:39 am
Re: Graphics problem at the end of "Broken Sword 1"
The room is definitely wider than 640 pixels, and it is being told to scroll to the right. It doesn't because the SCROLL_FLAG variable is being set immediately to 0, before the camera has a chance to move.
From what I understand of the code, 0 means "don't scroll -- ever", 1 means "scroll slowly towards this position", and 2 means "move immediately to this position".
It looks like http://cvs.sourceforge.net/viewcvs.py/s ... 46&r2=1.47 changed the behaviour of this scene.
From what I understand of the code, 0 means "don't scroll -- ever", 1 means "scroll slowly towards this position", and 2 means "move immediately to this position".
It looks like http://cvs.sourceforge.net/viewcvs.py/s ... 46&r2=1.47 changed the behaviour of this scene.
- eriktorbjorn
- ScummVM Developer
- Posts: 3561
- Joined: Mon Oct 31, 2005 7:39 am
By the way, I have posted a bug report to the ScummVM bug tracker.