Simon the Sorcerer - Music Enhancement Project Major News
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- JamesWoodcock
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Simon the Sorcerer - Music Enhancement Project Major News
I have permission to release my full enhanced soundtrack...
Read more: http://www.jameswoodcock.co.uk/?p=929
Read more: http://www.jameswoodcock.co.uk/?p=929
- Raziel
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Re: Simon the Sorcerer - Music Enhancement Project Major New
Oh goodness, i LOVE itglidem wrote:I have permission to release my full enhanced soundtrack...
Read more: http://www.jameswoodcock.co.uk/?p=929
Did you get any further in the negotiations with
releasing/using the .ogg files, yet?
When will we be able to use this amazing soundfiles?
Marvellous work, i'm completely thrilled
- JamesWoodcock
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- eriktorbjorn
- ScummVM Developer
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I haven't heard of anyone working on it yet, but I don't imagine it would be that much work. As far as I know, the music in the Simon games is quite simple: tracks can be played once or looped indefinitely, and tracks can be set to start automatically when the current track has finished.Raziel wrote: Who is working on it?
Will it be much work to implement it?
We already have looping digital music, where the looping part can be a different track than the one that started, in the Puzzle Pack. Some of that can probably be adapted.
Besides that, I guess it would just be a matter of having the MidiPlayer check for the presence of a digital track, and play that instead if it's available. It looks like we still need to load the original MIDI track, because it may contain information about whether the music is meant to loop or just be played once.
Mind you, this is all just idle speculation on my part. So far.
Any chance you could also release the files in Lossless (either WAV or FLAC) format when they become available?
I've got more than enough diskspace and have all my ScummVM games uncompressed for maximum quality, I'd hate to see you go through all this work and then only release a lossy codec version of the tracks
I've got more than enough diskspace and have all my ScummVM games uncompressed for maximum quality, I'd hate to see you go through all this work and then only release a lossy codec version of the tracks
- JamesWoodcock
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Well, the benefit would be to have the tracks in a bit-for-bit representation as you created them originally, which is something I personally really like, since I have a good high-end system through which I play my games, so the difference would be noticable to my ears.
I'm not saying OGG is bad, it's just that it's lossy and I always like to have the highest quality possible with files. If the distribution size would be a problem, I'm sure you could use BitTorrent or something similar to distribute it.
Maybe other users here could comment if they would like lossless/other formats as well in a poll or something?
Anyway, Thumbs up for the project and I'm looking forward to your other soundtracks aswell!
I'm not saying OGG is bad, it's just that it's lossy and I always like to have the highest quality possible with files. If the distribution size would be a problem, I'm sure you could use BitTorrent or something similar to distribute it.
Maybe other users here could comment if they would like lossless/other formats as well in a poll or something?
Anyway, Thumbs up for the project and I'm looking forward to your other soundtracks aswell!
- JamesWoodcock
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- Laserschwert
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- JamesWoodcock
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