Main Menu Cursor problem with SVN build
Moderator: ScummVM Team
Main Menu Cursor problem with SVN build
Hi to everyone,
today i buildt latest scummvm checkout from svn, with support for libmad, libmpeg2 and libtremor (latest version of the toolchain too).
The cursor doesn't show up in the main menu (it is invisible, because you can still try to select things moving the analog stick randomly and pushing X), but starting a game makes it appear and the software works without problems.
Is it a known problem, or am i doing something wrong during the building process?
today i buildt latest scummvm checkout from svn, with support for libmad, libmpeg2 and libtremor (latest version of the toolchain too).
The cursor doesn't show up in the main menu (it is invisible, because you can still try to select things moving the analog stick randomly and pushing X), but starting a game makes it appear and the software works without problems.
Is it a known problem, or am i doing something wrong during the building process?
Joostp is the guy to help you out on the PSP port, but I haven't seen him around on the msg boards for awhile.
Any chance you could post that build for download somewhere ? Wouldn't mind trying out some of the newly supported games on my PSP. I don't mind working around the cursor problem if it doesn't affect the games themselves.
Any chance you could post that build for download somewhere ? Wouldn't mind trying out some of the newly supported games on my PSP. I don't mind working around the cursor problem if it doesn't affect the games themselves.
hmmm... probably i should open a bug report, maybe in this way it could be easier to reach him.
Anyway...well here's your build (from a svn checkout of one or two hours ago): http://belzebub.servebeer.com/~night/SC ... 022007.zip
Please remember, it's hosted on one of my servers, and where i live there's no broadband, so i will keep it online only for a day or two... by the way, if anyone out there could give me some space, i could upload weekly (more or less) svn psp builds of scummvm for everyone to use.
PS
My internet connection is also a bit...unstable (Thanks Telecom Italy...bah), so if the link isn't active, try after an hour or two.
Anyway...well here's your build (from a svn checkout of one or two hours ago): http://belzebub.servebeer.com/~night/SC ... 022007.zip
Please remember, it's hosted on one of my servers, and where i live there's no broadband, so i will keep it online only for a day or two... by the way, if anyone out there could give me some space, i could upload weekly (more or less) svn psp builds of scummvm for everyone to use.
PS
My internet connection is also a bit...unstable (Thanks Telecom Italy...bah), so if the link isn't active, try after an hour or two.
222mhz i think, as i didn't change any part of the source code (and as far as i remember the official port is running at that speed)... maybe i could take a peek at the sources and try to build a 333mhz binary, which would be useful with COMI.
EDIT:
I buildt a version with a dirty hack to enable 333mhz and kernel mode (or at least it should ), you can find it here:
http://belzebub.servebeer.com/~night/SC ... 333mhz.zip
EDIT:
I buildt a version with a dirty hack to enable 333mhz and kernel mode (or at least it should ), you can find it here:
http://belzebub.servebeer.com/~night/SC ... 333mhz.zip
I don't think the 333mhz hack worked, or at least it didn't on my 3.10OE (Don't know if that would be a factor). I tested Simon 2 which lags on a 222mhz with sound and it didn't run as fast as the 333mhz build.
To be honest, I'm really grateful for the unofficial build, as I can finally play Touche, which seems to run rather well. So thanks again and thanks for trying to get it to run at 333mhz as well.
To be honest, I'm really grateful for the unofficial build, as I can finally play Touche, which seems to run rather well. So thanks again and thanks for trying to get it to run at 333mhz as well.
- Nicodemus82
- Posts: 16
- Joined: Sat Sep 09, 2006 7:42 am
- Location: planet earth
Thanks for the 333 build. Working fine now, Touche seems to run smoother at 333 as well.
As for Broken Sword, I think that may have been broken in one of the most recent official build as well. I'm using a compressed version so not sure if thats a factor. Might be worth digging out the CD's to copy across the uncompressed files and test that out. I'll probably do that at the weekend; I wouldn't mind playing the BS games again.
Only tried out BS1, so BS2 might be ok. BS1 froze at menu screen, when selecting new game.
As for Broken Sword, I think that may have been broken in one of the most recent official build as well. I'm using a compressed version so not sure if thats a factor. Might be worth digging out the CD's to copy across the uncompressed files and test that out. I'll probably do that at the weekend; I wouldn't mind playing the BS games again.
Only tried out BS1, so BS2 might be ok. BS1 froze at menu screen, when selecting new game.
- Nicodemus82
- Posts: 16
- Joined: Sat Sep 09, 2006 7:42 am
- Location: planet earth
yeah, I'm also using a compressed version of BS1.. it works fine on the other version of scummvm I have on my psp. version 0.9.1svn well, I say fine, I mean everything except the cutscenes that is.. I'll test BS2 and a few other games this weekend and post my results...
so, ur from Italy Hkz? cool! most of my fathers family live there(he's italian) but I have never been there myself..
anyway thanks again for these builds:)
so, ur from Italy Hkz? cool! most of my fathers family live there(he's italian) but I have never been there myself..
anyway thanks again for these builds:)
Yes, i'm from Italy (from the land of the eternal fog, precisely: Emilia Romagna)...nice country...until you have to live in it.
I've done another build, this time i placed a little hack at the startup: you can select the cpu clock (actual speed or 333mhz).
If you want to try it's here:
http://belzebub.servebeer.com/~night/SC ... 333mhz.zip
I've done another build, this time i placed a little hack at the startup: you can select the cpu clock (actual speed or 333mhz).
If you want to try it's here:
http://belzebub.servebeer.com/~night/SC ... 333mhz.zip
Cursor in Menu visible here?Hkz wrote:Yes, i'm from Italy (from the land of the eternal fog, precisely: Emilia Romagna)...nice country...until you have to live in it.
I've done another build, this time i placed a little hack at the startup: you can select the cpu clock (actual speed or 333mhz).
If you want to try it's here:
http://belzebub.servebeer.com/~night/SC ... 333mhz.zip
- Nicodemus82
- Posts: 16
- Joined: Sat Sep 09, 2006 7:42 am
- Location: planet earth