-- removed --
I haven't filed proper bug reports because there's not a category for Goblins 3 up to now, just thought I'd report those glitches that I experienced up to now
If it's still too early for bug reports, disregard this
![Smile :)](./images/smilies/icon_smile.gif)
Moderator: ScummVM Team
Yes, it is too early. I'm aware of these.md5 wrote:Since Goblins 3 is playable now, is it ok if I submit a couple of bugs I found up to now for the English CD version? Or is it too early for that?
Theoretically, yes.Wintermute wrote:Since this is a bug/feature thread for Goblins 3 I'd like to make request here which applies to all of the Gobli(ii)ns games: Is there the possibility to (optionally) disable the loading screens?
You never know if you don't try!DrMcCoy wrote:Both seems quite hacky and possible dangerous (because you don't know which side-effects you take away or produce) to me, especially for thus a minor issue.
You can use Ctrl-M to toggle the mouse capture feature on and off. When the mouse is captured, it means it cannot leave the ScummVM window. I don't remember for sure, but I think that feature works in Windows, too.md5 wrote:the cursor exits the window all the time when I try and scroll the screen to the left.
No, it's not buggy. Check with Dosbox: the original behaves the same. For left scrolling, you have to "push" the left edge...md5 wrote:Thanks eriktorbjorn, that works but scrolling the screen to the left is still buggyoh well it's not too annoying anymore though
Great news. The number of games working with Gob engine has increased very fast.DrMcCoy wrote:Yes, it is too early. I'm aware of these.md5 wrote:Since Goblins 3 is playable now, is it ok if I submit a couple of bugs I found up to now for the English CD version? Or is it too early for that?
Since many changes to the engine still aren't identified (let alone implemented), those things are to be expected.
From what I've seen, the current crash occurs from within the expression parser, which means there something different there. Ergo, Gob3 shares more code with Gob2 than Fascination does.fac wrote:But shoudn't it be a lot easier to add support for Fascination (i'm not sure of this but scummvm detects it with Gob2 id). It's a game that shares more code with Gob1 / Gob2 than Goblins 3.
I'm rather reluctant to add further support, exactly because it is an adult game. I briefly spoke with sev about that, he thinks it wouldn't be that good of an idea and I see his point.fac wrote:Is it because this is an adult game?
I understand. But ScummVM doesn't work without the game data. So only those who have the gamedata can play it. Besides AGI engine also supports Leisure Suit Larry and no one talks about it (being an adult game).DrMcCoy wrote:I'm rather reluctant to add further support, exactly because it is an adult game. I briefly spoke with sev about that, he thinks it wouldn't be that good of an idea and I see his point.fac wrote:Is it because this is an adult game?
I'm by no means "prude" or something, but ScummVM is more of a "family friendly" program and I think especially adding support could hurt its image.
Maybe I'm overreacting / over-estiminating the scope and I admit, I've neither given it that much thought, nor did I raise / ask for an official discussion.
You don't need to post screenshots or something.DrMcCoy wrote:I'm rather reluctant to add further support, exactly because it is an adult game. I briefly spoke with sev about that, he thinks it wouldn't be that good of an idea and I see his point.
I'm by no means "prude" or something, but ScummVM is more of a "family friendly" program and I think especially adding support could hurt its image.