
I've been working on a few major things though which I'd like everyone to see. Not anything breathtakingly fresh but rather changing the deep innards of the ce port to make it behave more nicely. This all happens inside the sdl wince port.
Get the build right here!
Here's a rough changelog:
* Added screen centering for large screen devices
* Heavily (I believe

* No more dissapearing clock/taskbar (I mean it)
* No more keyboard popping up in scummvm and the associated workaround.
* Implemented pause-on-minimize => Handling of calls when playing scummvm
* Improved severely keyboard input/key mapping (I hope). Also dpad arrows rotate when the screen is rotated.
* Improved support for landscape qvga phones (no need to hack around in scummvm.ini)
* Implemented detection for flip screen events (portrait to landscape)
* I can't remember what else right now.
Heads up for the following:
* This is a -O3 build (more speed, more size). Hence,
* The executable is packed using the excellent upx packer, mainly for load->run speed reasons. It does take up close to 8MB in memory when unpacked (includes engines: scumm, sky, queen, gob, cine, saga, kyra, agi, agos, sword1, sword2, touche). So users with low free memory should act accordingly and free up some mem. If we get a lot of complaints we'll see what can be done.
* Any Handheld PC, wince 2.00 users: If you get this running *please* document the procedure so we know if we'll announce support for those devices officially.
* Due to the update of keyboard handling code, the keycodes have changed. Running this version of scummvm will overwrite your keybindings with the new default ones. This affects all users but for the smartphone users here's the new default keymap:
"Up" -> dpad-up
"Down" -> dpad-down
"Left" -> dpad-left
"Right" -> dpad-right
"Left Click" -> softkey a
"Right Click" -> softkey b
"Save" -> call/talk
"Skip" -> back
"Zone" -> 9
"FT Cheat" -> 8
"Bind Keys" -> end call
"Keyboard" -> dpad-enter
"Rotate" -> 5
"Quit" -> 0
As usual, feel free to abuse the bugtracker with anything you find wrong.
Enjoy!
PS. clem, I didn't screw up the date this time

PS2. Builders need the newest patches for the sdl library or, even better, the latest wince-gcc precompiled lib pack. Instructions for building are in the wiki. Also note that you can expect the sdl library to change over time to fix any bugs, so *always* check up on the library diffs and precompiled pack before building.