Hi guys, I've downloaded a couple of version of scummVM but no one works fine on iPAQ hw6915. I suppose the problem is the strange resolution (240*240), that cut off the right part of the screen, showing just 2/3 of the game screen. Moreover the scummVM misinterpret the click zone assuming, probably, that it's showing the playing screen completely (and is not) and calculating erroneously the right position of the cursor.
Is there any version that doesn't have this issues on 240*240 screens?
scummVM on HP iPAQ hw6915
Moderator: ScummVM Team
Just tried svn version. Tested it with two games: Sam&Max and CMI.
S&M works fine, resolution is correct, no frame problem.
CMI doesn't.
The odd thing is that with an old verion (Arisme one) it works almost fine, screen is cutted (but almost totally visible) working fine. In the svn version it's all messed up...
here are some screenshot (1st shot is old verion, then two shot of the svn one):
S&M works fine, resolution is correct, no frame problem.
CMI doesn't.
The odd thing is that with an old verion (Arisme one) it works almost fine, screen is cutted (but almost totally visible) working fine. In the svn version it's all messed up...
here are some screenshot (1st shot is old verion, then two shot of the svn one):
You cannot play any VGA-class games on QVGA square devices currently. This includes COMI, the broken swords and touche. The reason for this is that there is no suitable scaler to downsample the graphics. The reason for the absence of such scaler is that the graphics would look extra ugly, rendering the game almost unplayable. On the other hand, the actual display dimensions for QVGA square devices may have some potential for implementing one. I would suggest to file a feature request, while I ponder over this issue.