Problem with the Dig
Moderator: ScummVM Team
-
- Posts: 9
- Joined: Fri Dec 09, 2005 8:22 pm
Problem with the Dig
Hi,
there's a problem after eclipsing the moon at the planetarium spire. after the small cutscene, F5 doesn't work anymore. I'm using v0.8.0. My specs are:
Win XP Pro
Pentium M 2GHz
1Gig RAM
80Gig HD
Geforce 6800 256MB VRAM
Using HQ3X filter
other than that, it worked perfectly so far, and the shortcut keys for savestates still work ok, but i've used all the first 9 slots and usually use f5 to save in the later slots. any ideas or is it just a bug? thanks!
there's a problem after eclipsing the moon at the planetarium spire. after the small cutscene, F5 doesn't work anymore. I'm using v0.8.0. My specs are:
Win XP Pro
Pentium M 2GHz
1Gig RAM
80Gig HD
Geforce 6800 256MB VRAM
Using HQ3X filter
other than that, it worked perfectly so far, and the shortcut keys for savestates still work ok, but i've used all the first 9 slots and usually use f5 to save in the later slots. any ideas or is it just a bug? thanks!
Last edited by dutchMasta on Sat Dec 10, 2005 12:57 am, edited 1 time in total.
-
- Posts: 9
- Joined: Fri Dec 09, 2005 8:22 pm
-
- Posts: 34
- Joined: Mon Oct 31, 2005 4:26 pm
-
- Posts: 9
- Joined: Fri Dec 09, 2005 8:22 pm
-
- Posts: 9
- Joined: Fri Dec 09, 2005 8:22 pm
I know on Full Throttle the F5 doesn't work when you're driving on the fighting road (whatever it's called). I assume it's a part of the game that saving isn't allowed, could this be occuring at this point in The Dig? I've yet to start playing The Dig.Isaac_A_Steiner wrote:several users have reported, that the ESC and /or F5 RANDOMLY does not work.
Go back, and see if you can repeat it.
Isaac
Jimbob
-
- Posts: 9
- Joined: Fri Dec 09, 2005 8:22 pm
- eriktorbjorn
- ScummVM Developer
- Posts: 3562
- Joined: Mon Oct 31, 2005 7:39 am
The only thing I can think of that would disable saving would be if something overwrites the VAR_MAINMENU_KEY variable which, in the case of The Dig, would be variable number 65, I believe.
Bringing up the debug console (e.g. with Ctrl-D) and typing "scumm_vars[65]" ought to print "(int)scumm_vars[65] = 319". If not, typing "scumm_vars[65] 319" will set it to 319, but of course that's only a workaround, not a solution.
Bringing up the debug console (e.g. with Ctrl-D) and typing "scumm_vars[65]" ought to print "(int)scumm_vars[65] = 319". If not, typing "scumm_vars[65] 319" will set it to 319, but of course that's only a workaround, not a solution.
-
- Posts: 9
- Joined: Fri Dec 09, 2005 8:22 pm
-
- Posts: 9
- Joined: Fri Dec 09, 2005 8:22 pm