Lure of the Temptress, another Revolution's game using VT
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Lure of the Temptress, another Revolution's game using VT
Hello,
I was doing one of my massive wikipedia explorations about stuff I like, then finding for adventure games I didn't know and remember Lure of the Temptress. I didn't paid attention to this game, but now I know it more it seems worthy to being supported in ScummVM, specially if using the same game engine of the others 2D Revolution Software's games, Virtual Theatre.
Do it's possible? It's planned to being supported in the future?
Thanks in advance.
http://www.mobygames.com/game/dos/lure- ... temptress/
I was doing one of my massive wikipedia explorations about stuff I like, then finding for adventure games I didn't know and remember Lure of the Temptress. I didn't paid attention to this game, but now I know it more it seems worthy to being supported in ScummVM, specially if using the same game engine of the others 2D Revolution Software's games, Virtual Theatre.
Do it's possible? It's planned to being supported in the future?
Thanks in advance.
http://www.mobygames.com/game/dos/lure- ... temptress/
I two look forward to Lure of the Temptress being supported by ScummVM is it is still one of my favourite adventure games from my Amiga gaming days and too this day it still has one the best intro’s to any adventure game.
I just love the combination of the stile of graphics and the excellent intro music.
I just love the combination of the stile of graphics and the excellent intro music.
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- dreammaster
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Well, as the developer working on the Lure of the Temptress module, I can tell you that it's taking up most of my time over the Christmas holidays - I'm not involved in any other ScummVM development, so I'm able to devote my time to it.
As I said in the tracker module, development speed is mainly limited by the fact that I don't have access to the original source code for the game, so I'm having to slowly disassemble the DOS executable to figure out the data formats. I'm currently nearly finished figuring out the animation format, and hope to do a cleaned up release with basic animation support by the start of next week that can be incorporated into the CVS.
As I said in the tracker module, development speed is mainly limited by the fact that I don't have access to the original source code for the game, so I'm having to slowly disassemble the DOS executable to figure out the data formats. I'm currently nearly finished figuring out the animation format, and hope to do a cleaned up release with basic animation support by the start of next week that can be incorporated into the CVS.
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Is there a reason why Revolution haven't offered the source code to this game? Strange if they won't as they have given the code for Broken Sword and BASS which is also freeware.dreammaster wrote:Well, as the developer working on the Lure of the Temptress module, I can tell you that it's taking up most of my time over the Christmas holidays - I'm not involved in any other ScummVM development, so I'm able to devote my time to it.
As I said in the tracker module, development speed is mainly limited by the fact that I don't have access to the original source code for the game, so I'm having to slowly disassemble the DOS executable to figure out the data formats. I'm currently nearly finished figuring out the animation format, and hope to do a cleaned up release with basic animation support by the start of next week that can be incorporated into the CVS.
- LogicDeLuxe
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Then would you also lock them for not finding the missing voice tapes?Angelus3K wrote:I love Revolution, but a company that can't find its own source code to its games!!!
They should be locked in a vault somewhere or at least next too Charles Ceciles "pr0n" folder on his PC.
Also Adventuresoft can not find one of their tapes. Lock them too?
We certainly should be glad of what's still there and that they are so kind to share it with us.
No company is perfect.
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Yes I did mean lock the source code away somewhere safe.
Locking the company staff away wouldnt be very good Logic(Deluxe) would it
And AdventureSoft, I think there source code fled the UK when they released Simon 3D. I was so looking forward to that game after Simon 2. I still have the emails I sent and recieved from AdventureSoft in 1998 discussing it lol
Locking the company staff away wouldnt be very good Logic(Deluxe) would it
And AdventureSoft, I think there source code fled the UK when they released Simon 3D. I was so looking forward to that game after Simon 2. I still have the emails I sent and recieved from AdventureSoft in 1998 discussing it lol