General chat related to ScummVM, adventure gaming, and so on.
Moderator: ScummVM Team
zorbid
Posts: 66 Joined: Sun Nov 27, 2005 6:41 pm
Post
by zorbid » Wed Apr 23, 2008 1:46 pm
The ScummC compiler v0.2.0 was released on April 12.
Scumm v6 support is mostly complete (they're currently looking into v7), and they provide a
port of the
"OpenQuest" AGS demo to their language, compiled to Scumm bytecode, playable in ScummVM.
Hooray (-:
http://alban.dotsec.net/Projects/ScummC
Last edited by
zorbid on Thu Apr 24, 2008 1:31 pm, edited 1 time in total.
sanguinehearts
Posts: 378 Joined: Mon Oct 31, 2005 12:42 am
Location: Hampshire, United Kingdom
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by sanguinehearts » Wed Apr 23, 2008 4:15 pm
Awesome
I cant wait to give this a try.
clem
Posts: 2159 Joined: Mon Oct 31, 2005 11:14 am
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by clem » Wed Apr 23, 2008 4:45 pm
wow!
clone2727
Retired
Posts: 1611 Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA
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by clone2727 » Wed Apr 23, 2008 10:34 pm
Now I'm just waiting for those HE games to be released on the Wii
john_doe
ScummVM Developer
Posts: 117 Joined: Fri Nov 04, 2005 8:25 pm
Location: Stuttgart, Germany
Post
by john_doe » Thu Apr 24, 2008 12:10 am
Pretty cool actually.
Now it needs some kind of user-friendly IDE and it's settled
Reckless
Posts: 221 Joined: Tue Nov 01, 2005 1:12 am
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by Reckless » Thu Apr 24, 2008 12:43 am
Wow, cool work! Competition for other adventure game making tools...
zorbid
Posts: 66 Joined: Sun Nov 27, 2005 6:41 pm
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by zorbid » Thu Apr 24, 2008 11:49 am
They already have a GUI for designing walk boxes, at least, maybe more, I didn't test the thing yet.
md5
ScummVM Developer
Posts: 2250 Joined: Thu Nov 03, 2005 9:31 pm
Location: Athens, Greece
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by md5 » Thu Apr 24, 2008 1:16 pm
Nice work indeed