Like a lot of people, I sort of pushed FreeSCI out of my mind after what seemed a lengthy period of dormancy. I'm sure that the regulars in the community were aware of this before now, but last month, the FreeSCI crew released a new version. All I can say is WOW!!! All of the SCI0 games that I have tested run brilliantly on my Macbook Pro.
The frame rate, image, and sound quality all far exceed Dosbox.
That's great, but we are not affiliated with FreeSCI (at least not yet ). So you'd better send your thanks to FreeSCI's mailing list (as far as I know, they don't have a forum), so that they'll be more likely to notice it
Nah, I had my heart broken by one April Fool's Joke! I know that ScummVM and FreeSCI are distinct projects. I also know that there's a lot of love on these boards for the old Sierra adventures. Just wanted to spread the good news.
That is indeed the case. There is a GSoC student working on this, however the aim is to make FreeSCI a plugin for ScummVM. Development of FreeSCI will continue separately, it will just be possible to compile it together with ScummVM, and take advantage of ScummVM's GUI, detector, common code and ports
md5 wrote:That is indeed the case. There is a GSoC student working on this, however the aim is to make FreeSCI a plugin for ScummVM. Development of FreeSCI will continue separately, it will just be possible to compile it together with ScummVM, and take advantage of ScummVM's GUI, detector, common code and ports
That alone is enough. FreeSCI is clumsy to use. Going through ScummVM would make it friendlier to use.
There is a GSoC student working on this, however the aim is to make FreeSCI a plugin for ScummVM.
Is this related, by any chance: https://www-plan.cs.colorado.edu/cgi-bi ... gi?id=2859?
Side note: last night I've pulled FreeSCI source code and was pleasantly surprised. It's been awhile since I saw it the last time, and they've switched to "Glutton" branch since then. The code is order of magnitude cleaner, appears to be smaller than the older versions, and compiled nearly "as is" (except for a dependency on DX8 headers in one file).