how old is simon the sorcerer 3d? is it possible to be supported? not that its got any insane graphics:
picture found through gamespot
sts
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- JamesWoodcock
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As far as gameplay goes, I thought the game was rather fun,
up to the point where you have to walk around 5 minutes to get somewhere.
The graphics/rendering could be updated with modern technology.
Take a look at new renderers for quake like Tenebrae: Same game, better graphics.
It all has to do with willingness & effort to make this game work, not lack of good graphics.
up to the point where you have to walk around 5 minutes to get somewhere.
The graphics/rendering could be updated with modern technology.
Take a look at new renderers for quake like Tenebrae: Same game, better graphics.
It all has to do with willingness & effort to make this game work, not lack of good graphics.
I'm pretty sure that in order to make StS3 look good would take more than a new renderer (which would take care of the lighting and possibly add stuff like anisotropic filtering to make the textures look better at a distance). But to really make the most of the game you'd have to add higher-resolution models and textures. And you'd still end up with a merely average game, because the gameplay itself and the story/puzzles wouldn't change.noize wrote:As far as gameplay goes, I thought the game was rather fun,
up to the point where you have to walk around 5 minutes to get somewhere.
The graphics/rendering could be updated with modern technology.
Take a look at new renderers for quake like Tenebrae: Same game, better graphics.
It all has to do with willingness & effort to make this game work, not lack of good graphics.